Fixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU
Slightly improved the performance of the fire fluid dynamics simulation effects
When Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects
The game will no longer experience slowdown when breaking a lot of wooden objects in rapid succession
Steam Screenshot function now correctly works on all systems
Fixed a graphical error related to the Embrace Items Meteor Shard showing a green circle
Fixed an issue that caused vines thrown at gates to be drawn incorrectly
Vines thrown at single tile high corners will now correctly draw their single corner sprites
Incorrectly aligned objective arrows at the edge of the screen now show the correct angle
Meteor shards are no longer invisible when playing with Character Outlines disabled
Water fountains no longer display a red outline when water can be embraced from them
An issue which caused the dripping animation to not follow wet guards has been fixed
Korean text when confirming an upgrade to spend points on no longer goes outside the menu button
Russian text when highlighting an ability's cost on the Abilities menu no longer overlaps
Russian text when highlighting an empty Meteor Shard slot no longer goes off-screen
Russian text in menu buttons when reloading a checkpoint no longer goes outside the button boundaries
Crash Fixes
Fixed a crash that occurs after the generator is disabled in the Palace Laboratory
Fixed an issue that caused duplicate Kickstarter lockets to appear in New Game+ and cause crashes when finishing a level
Fixed an issue that caused duplicate Meteor Shards to appear in New Game+ and cause crashes when finishing a level
Fixed a crash that occurred when throwing ice at explosive barrel piles
Fixed a crash caused by restarting the game while being smelled by a bobcat
Controls
Gamepad joystick icons redesigned for increased clarity
Increased the pickup radius for Meteor Shards, and prevented players from dropping held objects while trying to pick them up
The Embrace Fire prompt no longer shows when aiming at a closed tesla coil with the Embrace Element gamepad cursor
An incorrect control prompt in the Ice tutorial has been fixed
The right-hand camera pan arrow now correctly disappears when no longer panning the camera
Instances in which incorrect controller prompts for closing a coffin were showing have been fixed
When using a controller, an issue that caused the gamepad cursor to not appear when aiming directly up or down has been fixed
The player will now face the correct direction when first throwing a chicken in the tutorial
Fixed an issue that caused the player sprite to face the incorrect direction in certain situations with Accessibility Mode enabled
Fixed an issue that caused the player to repeatedly mantle when mantling up ice blocks
Fixed an issue in which the player would enter a coffin hiding state without being inside a coffin after certain conditions
Player Abilities
The Rejuvenate ability no longer restores grass in the first water tutorial; as such fires will no longer infinitely propagate across rejuvenated grass
Ice can no longer be created in the same place as coffins
Ice created in water will now naturally melt away over time
Reloading a checkpoint after dying inside a Bubble will no longer cause the player's position to be affected by that Bubble after reloading
AI Behaviour
Enemies who spot the player at the edge of their vision range will correctly detect the player much more slowly
Enemies who are frozen no longer get suspicious about lights turning off
Villagers now correctly walk out of exit doors to be rescued
Rigel is no longer trapped by the player's Vine Trap
Enemies trapped in Vine Traps can no longer be picked up if sleeping or dead, until the trap ends
An issue that caused villagers to disappear when carried into crawlspaces in City 4: Tower Prison has been fixed
Enemies no longer say dialogue related to panicking about fire when attacked with water while the Hydrophobia meteor shard is equipped
Villagers following the player while above or below the player will no longer turn in place
Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
Fixed an issue that caused archer's arrows in flight to not pause when picking up a meteor shard
Levels and Environment
Terrain changed in Caves 4: Deira Falls to prevent players unlocking the second checkpoint shrine without fire
Tutorial text for the locked gate in Forest 6: Dubra Trench now correctly disappears once the gate has been bypassed
An issue that caused a softlock in the opening chicken tutorial has been fixed
An issue which caused the player and villager to get stuck in the Rejuvenate Spirit Trial has been fixed
Meteor shards in levels no longer get caught in bubbles
Fixed an issue that caused falling snow to not create new snow piles to hide in when immediately next to one another
Audio
Fixed additional cases where duplicate music tracks could be played at the same time
Fixed a spoken vocalisation that was still playing when the audio option was turned off
Fixed certain footstep sounds playing outside of the set volume level
Footstep audio effects when walking through burnt grass and creating audio disturbances are now louder
Save Data
A separate save file backup has been created when the player begins New Game+, which preserves their old progress in the map before looping into New Game+. This file is available in C:Users[NAME]AppDataLocalwildfire
An issue preventing Spirit Points from correctly being allocated on beginning New Game+ has been fixed