Just in time for christmas I got a present for you! Finally another update. It took a bit longer than expected but to make up for it we are launching Update 1.0.2.0 on all platforms simultaneously!
This means Update 1.0.2.0 is now available on all platforms, including Steam, GOG, Nintendo Switch, Xbox One and starting today: PlayStation! (Native PS4 + PS5 compatible)
Next to all kinds of tweaks and fixes this update also brings us a heavily requested featue!
Difficulty settings! Instead of choosing from vague options like easy or hard you will be able to customize your runs to your liking. You hate looking for ammo? Turn up the Enemy Ammo Drop setting. You think boss fights are too hard? Decrease the boss health setting. You want to feel like John Wick? Turn up the amount of enemies but decrease their health. I bet you will come up with fun setups to get some more variety out of your runs. Enjoy!
v 1.0.2.0
Added Run Customization/Difficulty Options! (Including starting as Looped Run)
You can find the difficulty settings in the character selection screen on the top left (the gears symbol)
Added more variation to the level generator
More interface text is now being influenced by HUD scaling
Nerfed stronger tnt upgrade
Buffed explosive weapons
Fixed companions using throwable weapons
Partner levels up faster, normal companions slightly slower
Fixed some translation issues
Reduced Air Rifle Reloading Times
Gave Taco more Dynamite
Olaf now has the highest max health of all characters
Added experimental autoreload command
Reduced damage dynamite deals on enemies but made the damage drop off more forgiving
Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use
Changed Menu toggle labeling
Adjusted some shop prices
Increased enemy count and ammo drops in first loop
Adjusted weapon drop chances to increase the variety of weapons dropped
Made enemies in loops slower and gave them more ammo drops
Shell weapons will destroy shields faster
Decreased Rifle Bandit health
Final boss health equals its shield health now (making this boss easier overall)
No longer need a rescue to unlock 1250 total kills reward
Adjusted loadouts that start you with limited health containers to only reduce starting health instead
Adjusted some other playable character stats to buff some characters
Increased Max Health of One Eye and Chain by one
Showing run seed in pause screen now
Saving some more stats in the background for future updates
Decreased high-level elite enemies shield health
Added some new dualshock input icons
Fixed final boss not going into second phase despite having shield
Elites don't spot you as easily anymore
Decreased conspicuity of some of the playable characters
Fixed, balanced and tweaked various other minor stuff
All the best, thanks for playing, happy holidays and stay healthy!