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《女巫 Noita》中文版百度云迅雷下载20210330

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发表于 2024-5-6 10:52:03 | 显示全部楼层 |阅读模式
游戏介绍:

《Noita》是一款像素风Roguelite平台动作游戏。世界里每个像素都拥有物理模拟计算效果。使用法术在程序生成的世界中战斗,融化,燃烧,冻结和蒸发。探索多样的环境,从煤矿到寒冷废土,深入寻求未知的神秘。自带中文。

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游戏特色:

基于像素的物理模拟:世界中的每个像素均有模拟。一切皆可燃烧、爆炸或熔毁。沐浴敌人的鲜血!进入拥有前所未有互动性的高度模拟世界。

您自己的魔法:在深入洞穴的同时,创造全新法术。使用魔法摧毁敌人,操纵你身旁的世界。

逐渐生成的世界:每次游玩都会探索独一无二的世界。深入探索,发现全新要素。

轻度 Rogue-like 动作:死亡不可复生。死亡将始终伴随你,成为你游戏过程中迫在眉睫的威胁。尽管死亡,却也不必绝望:利用所学,在下此探险中走得更远。

最低配置:

操作系统: Windows Vista, 7, 8/8.1, 10

处理器: Dual Core CPU, Intel i5 or better

内存: 4 GB RAM

显卡: 512MB VRAM, OpenGL 3.0 support

存储空间: 需要 1 GB 可用空间

推荐配置:

操作系统: Windows Vista, 7, 8/8.1, 10

处理器: The more cores the better

内存: 8 GB RAM

显卡: 1024MB VRAM, OpenGL 3.0 support

存储空间: 需要 1 GB 可用空间

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/881100/Noita/

发行日期:2020年10月16日

重大更新 已发布 3月31日周三 Noita Epilogue Update

Release notes


 

*GENERAL AND BALANCE*


FEATURE: New Steam and GOG Achievements!

FEATURE: [REDACTED] might affect your reality!

UPDATE: Nightmare Mode gives you the Tinker With Wands Everywhere perk by default

UPDATE: There's a new type of gold nugget for the extremely greedy

UPDATE: Slightly reduced speed variation of Heikko limanuljaska's projectiles

UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed

UPDATE: Small text adjustments

UPDATE: Combined the Weaken and Wither status effects into one

UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time

UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one

UPDATE: If you're polymorphed into a sheep, minions created by perks should no longer attack you

UPDATE: Perk reroll machine no longer stops working if there are still perks to pick up

UPDATE: Perks that do not stack should no longer appear ever again when rerolling

UPDATE: Certain stackable perks appear less often when rerolling

UPDATE: Perks that can only stack a specific number of times should no longer appear after meeting the limit

UPDATE: Stacking multiple Permanent Shield perks works better

UPDATE: Effects that increase/decrease spell damage can't wrap from negative to positive and vice versa

UPDATE: Player Ghost is back

UPDATE: Reduced electric trap box damage

UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect

UPDATE: Stronger Hearts can stack

UPDATE: Adjusted Always Cast perk spell pool

UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles

UPDATE: Tweaked Underground Jungle statue visuals

UPDATE: Added a particle effect for Projectile Repulsion Field

UPDATE: Perk reroll machine's cost is centered! Isn't that beautiful?

UPDATE: Essence to Power counts player summon -like spells

UPDATE: Hiisi Base lamps give weaker electric jolts

UPDATE: Retired multicast spells from the always cast spell pool due to certain bugs

UPDATE: Added new spells to the always cast lineup

UPDATE: Alt + Enter toggles between fullscreen and windowed mode

UPDATE: F2 screenshot key is rebindable

UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces

*SECRETS*


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*UI*


UPDATE: SHIFT+CLICK works for auto move

UPDATE: Auto move supports moving spells to the selected wand

UPDATE: Extremely large numbers are displayed with numeric abbreviations

UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI

UPDATE: No damage numbers from lanterns

UPDATE: The teleportation and blindness statuses have an HUD element

UPDATE: There's a UI hint to enter New Game+

*MATERIALS*


FEATURE: A new guiding alchemy reaction

UPDATE: The nests in Coal Pits are no longer flammable

UPDATE: Frog meat is tastier than ever!

UPDATE: Brass is no longer walk-through

UPDATE: Sima stains give Wet status

UPDATE: Fire emits occasional cosmetic spark particles

UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them

UPDATE: Testing a slight material change to make certain biomes less laggy

*SPELLS*


FEATURE: New spell: Glue Shot

FEATURE: New spell: Iceball

FEATURE: New spell: Summon Explosive Box

FEATURE: New spell: Summon Large Explosive Box

FEATURE: New spell: Rainbow Trail

FEATURE: New spell: Short-range Homing

FEATURE: New spell: Remove Bounce

FEATURE: New spell: Venomous Curse

FEATURE: New spell: Slow But Steady

FEATURE: New spell: Mana To Damage

FEATURE: New spell: Projectile Area Teleport

FEATURE: New spell: Black Hole with Death Trigger

FEATURE: New spell: Withering Curse - Projectiles

FEATURE: New spell: Withering Curse - Explosives

FEATURE: New spell: Withering Curse - Electricity

FEATURE: New spell: Withering Curse - Melee

FEATURE: New spell: Gold Magic

FEATURE: New spell: Tau

FEATURE: New spell: Sigma

FEATURE: New spell: Petrify

FEATURE: New spell: Expanding Sphere

FEATURE: New spell: Powder Vacuum Field

FEATURE: New spell: Liquid Vacuum Field

FEATURE: New spell: Vacuum Field

FEATURE: New spell: Remove Explosion

FEATURE: New spell: Liquid to Explosion

FEATURE: New spell: Concentrated Explosion

FEATURE: New spell: Plasma Cutter

FEATURE: New spell: Plasma Beam Enhancer

FEATURE: New spell: Plasma Beam

FEATURE: New spell: Plasma Beam Cross

FEATURE: New spell: Plasma Beam Bounce

FEATURE: New spell: Plasma Beam Thrower

FEATURE: New spell: Aimed Arc

FEATURE: A selection of 8 whimsical spells

FEATURE: A selection of 6 absurd spells

FEATURE: 5 funny modifier spells

FEATURE: Some new secret spells

UPDATE: Add Trigger, Add Timer & Add Death Trigger are of type 'other' instead of 'modifier'

UPDATE: Summon rock and other spells that summon physical objects benefit from modifiers like homing

UPDATE: Slight adjustments to the mana costs and other details of several spells

UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered

UPDATE: Removed mana cost from Tiny Ghost

UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator

UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes

*CREATURES*


FEATURE: Two new minibosses

FEATURE: New enemy: Kyrmyniska

FEATURE: New enemy: Tarkkailija

FEATURE: New enemy: Huhtasieni

FEATURE: New Enemy: Pysäyttäjä

FEATURE: New Enemy: Vakoilija

FEATURE: New Enemy: Teloittaja

FEATURE: New enemy: Liimahiisi

FEATURE: New enemy: Tuonelankone

FEATURE: New enemy: Marraskone

FEATURE: New enemy: Pienkätyri

FEATURE: New enemy: Elvytyskristalli

FEATURE: New enemy: Suur-Ukko

FEATURE: A couple other new enemies

UPDATE: Boss' minions don't drop gold anymore

UPDATE: Enemies holding wands looks less buggy

UPDATE: Hiisi's weakness should work everywhere

UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly

UPDATE: Polished and clarified Toimari minion spawning

UPDATE: Minibosses should drop the same loot every time when using the same seed

UPDATE: Moved miniboss spell unlocks around a bit

*PERKS*


FEATURE: New perk: Lukki Minion

FEATURE: New perk: Gas Blood

FEATURE: New perk: Summon Sädekivi

FEATURE: New perk: Cordyceps

FEATURE: New perk: Fungal Disease

FEATURE: New perk: Gamble

FEATURE: New perk: Fungal Colony

FEATURE: New perk: Rage-fueled Levitation

FEATURE: New perk: Eat Your Vegetables

FEATURE: New perk: Mournful Spirit

FEATURE: New perk: Risky Living

FEATURE: New perk: Hungry Ghost

FEATURE: New Perk: Healthy Exploration

FEATURE: New perk: Contact Damage

FEATURE: New secret perk

UPDATE: Some new perks marked as one-off

UPDATE: Several particle-heavy perks no longer add extra particles when stacked

UPDATE: Removed redundant entity spawns from some perks

UPDATE: Lukki and Leggy Mutation buffed with ability to climb along walls

UPDATE: Exploding Corpses grants explosion immunity

UPDATE: Buffed Enemy Radar perk

UPDATE: Attract Gold gains additional range when stacked

UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well

UPDATE: Removed Low and High Gravity

UPDATE: Removed Extra Potion Capacity

UPDATE: Removed Worm Detractor

UPDATE: Homunculi no longer take damage from Contact Damage

UPDATE: Homunculi gain extra damage by stacking the perk

UPDATE: Stacking Homunculus increases the maximum count of homunculi you can have

UPDATE: Angry Ghost shoots in sync with the player instead of autonomously

UPDATE: Exploding Gold makes gold explode when enemies go near the nuggets

UPDATE: Certain perks may remove other perks from the perk pool if their effects are very similar

UPDATE: Wand Experimenter heals three times what it used to

UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks

*ITEMS*


FEATURE: New item: Pouch - carry powdery materials

FEATURE: New item: Kuulokivi

FEATURE: New item: Shiny Orb

FEATURE: New item: Cruel Orb

FEATURE: New item: Auringonsiemen

FEATURE: New item: Tannerkivi

FEATURE: New item: Paha Silmä

FEATURE: New item: Runestone of Metal

FEATURE: Some new items to make looking for secrets a bit easier

FEATURE: A very rare and powerful artefact, dropped by a powerful monster

FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy

UPDATE: Potions always break into pieces of glass

UPDATE: A certain artifact found in a snowy area has a pair in a sandy area

UPDATE: Tower reward wands look cooler

*BIOMES, AREAS AND STRUCTURES*


FEATURE: 4 new hidden areas

FEATURE: A new hidden structure

FEATURE: A new very useful structure, deep underground!

FEATURE: A new structure in the Vault

FEATURE: New structure in Mines

FEATURE: New structures in Coal Pits and Snowy Depths

UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes

UPDATE: The Vault is rusted

UPDATE: New props and structures in Snowy Wasteland and Desert

UPDATE: Small new pedestals to decorate certain areas a bit

*BIOME MODIFIERS*


FEATURE: 3 new biome modifiers!

UPDATE: A fog of war effect that appears in some biomes has a biome modifier message

*MENUS*


UPDATE: Progress menu tracks the most dangerous creature

UPDATE: Progress menu shows how many times an enemy has killed the player

UPDATE: Progress menu enemies are sorted better

UPDATE: Kiukkukalma & Spiraalikalma are counted as ghosts, not mages

UPDATE: Pause menu displays NG+ counts and far away lands

UPDATE: The game tracks streaks for normal runs (displayed in game over screen)

UPDATE: Options - added "Open Gif Directory" shortcut to options

UPDATE: Options - right clicking on Language scrolls languages in the other direction

*GAMEPAD*


FEATURE: Gamepad - Name of material under gamepad cursor is displayed

FEATURE: Gamepad - Spells can also be dragged with A button

FEATURE: Gamepad - Aiming stick is rebindable

FEATURE: Gamepad - "Analog flying" option

FEATURE: Gamepad - You can set the game to use a specific controller

FEATURE: Gamepad - Gamepad UI keys are rebindable

FEATURE: Gamepad - Controller auto detection automatically switches between keyboard and gamepad controls

FEATURE: Gamepad - Buttons are rebindable

UPDATE: Gamepad - Gamepad auto detection is the new default

*STREAM INTEGRATION*


FEATURE: Stream event: Friendly Contact Damage

FEATURE: Stream event: Enemy Contact Damage

FEATURE: Stream event: Holiday Mood

FEATURE: Stream event: Always Cast

FEATURE: Stream event: Free-for-all Portals

*OPTIMIZATION*


UPDATE: NG+ cleans up the old world files

UPDATE: Performance of some rare spell combos has been improved

UPDATE: Optimized some scripts

*BUG FIXES*


BUGFIX: Fixed Vuoksikivi not offering underwater breathing like it was meant to

BUGFIX: Potions spawned by perks in Nightmare Mode were broken

BUGFIX: Frog meat was improperly named

BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI

BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles

BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily

BUGFIX: Fixed a possible, rare crash when starting a new game

BUGFIX: Invisibility didn't turn lukki legs invisible

BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy

BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types

BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent

BUGFIX: Scroll container scroll speed adapts to lots of content

BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore

BUGFIX: Potion aiming line dots left 1-frame trails

BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them

BUGFIX: Worms attacked some traps

BUGFIX: Fixed one cause of 'Cause of death: "" '

BUGFIX: Cape lagged behind character when moving quickly

BUGFIX: Wands and other items lagged behind character when moving quickly

BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units

BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire

BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation

BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly

BUGFIX: Freeze immunity also granted melee immunity

BUGFIX: Multiline perk description rendering was broken

BUGFIX: Some disabled teleporters started playing audio after loading game

BUGFIX: End of Everything spell was prematurely unlocked

BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes

BUGFIX: Resetting the game after a certain win would crash the game

BUGFIX: Game stats handle a certain end condition better

BUGFIX: Sauvojen Tuntija spawn fixed

BUGFIX: There was a chance that the boss arena had a wrong biome in New Game+

BUGFIX: Maximum hp was not displayed if your hp was less than 1

BUGFIX: Key binds for open inventory should work better

BUGFIX: The background colors were very slightly wrong

BUGFIX: Fixed the transition between two biomes having a seam on the background

BUGFIX: Fast Projectiles perk sometimes caused crashes and lag

BUGFIX: Fixed a rare speed multiplier-related slowdown issue

BUGFIX: Fixed a miniboss spawning endlessly

BUGFIX: More Blood -perk didn't always work

BUGFIX: Unstable teleportatium is more unstable

BUGFIX: Perks are more deterministic regardless where you reset the game

BUGFIX: Throw potion and switch to wand quickly bug is fixed

BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up

BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved

BUGFIX: Fixed game trying to open an extremely small resolution window

BUGFIX: Fixed a rare crash, caused by explosion being too tiny

BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player

BUGFIX: Chain Spell was lagging heavily with certain spell combinations

BUGFIX: More hatred perk affected relations of player and plague rats

BUGFIX: Replay edit progress display was missing a '%' character

BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy

BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches

BUGFIX: Several enemies had broken progress menu icons

BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident

BUGFIX: Rat minions won't attack you when berserk

BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles

BUGFIX: Fixed a rare error with the Wand Refresh spell

BUGFIX: Prevented a certain cube from spawning in nightmare mode

BUGFIX: A miniboss couldn't be targeted by homing

BUGFIX: A miniboss didn't spawn its rewards correctly

BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be

BUGFIX: Armed Creature streaming event would give wands to too many creatures

BUGFIX: Fixed a rare crash with streaming event chat names

BUGFIX: Wand selection UI - wand didn't go to the requested empty wand slot

*MODDING*


MODDING: Lua - added EntityRemoveIngestionStatusEffect()

MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter

MODDING: Lua - added GameGetCameraBounds()

MODDING: Lua - Added GameGetOrbCountTotal()

MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua)

MODDING: Lua - added EntityGetFilename()

MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions

MODDING: Lua - added GetParallelWorldPos()

MODDING: Lua - added GetMaterialInventoryMainMaterial()

MODDING: Lua - added ConvertMaterialEverywhere()

MODDING: Lua - added CellFactory_GetUIName()

MODDING: Lua - added ConvertMaterialOnAreaInstantly()

MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime

MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam

MODDING: Added pickup_count as a fourth parameter when picking up a perk

MODDING: Profiler displays LuaComponent 'script_source_file' names

MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/

MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag

MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity

MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" )

MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" )

MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" )

MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy

MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag

MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected

MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter

MODDING: LifetimeComponent has kill_parent and kill_all_parents flags

MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar

MODDING: ControlsComponent has mButtonDownLeftClick

MODDING: ControlsComponent mButtonDownRightClick should work

MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities

MODDING: Larpa spells (and Quantum Shift) add the tag "projectile_cloned" to all entities created using them

MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks

MODDING: DamageModelComponent - added healing_particle_effect_entity

MODDING: Perks more clearly indicate whether they stack or not

MODDING: Added stackable_is_rare for stackable perks that only seldom reappear

MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)

MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious

MODDING: Steam Workshop uploader supports .plz files

MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities

MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading

MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that

MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean

MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate maps if path didn't start with "mods/MOD_NAME/..."

MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites

MODDING/BUGFIX: GameGetPotionColorUint() returns an unsigned int

MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame

MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4

*MODDING - DOCUMENTATION*


MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()

MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile()

MODDING: Lua API documentation - removed a duplicate comma

MODDING: Lua API documentation - has type information for all functions

MODDING: Lua API documentation - improved some function descriptions

MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation

Congrats, you are the Master of Scrolling!

常见游戏安装错误解决方法:

1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8

2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文

3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。

CODEX/PLAZA镜像版游戏怎么安装?镜像游戏怎么改中文?https://www.antbyw.com/forum.php?mod=viewthread&tid=11

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