小型更新/补丁说明 已发布 4月8日周四 Going Green Update 3 Changelog
Wardens,
A new patch with even more improvements and fixes has arrived!
PC
The game no longer crashes after clicking outside the map during the process of selecting prioritize area (Gardener) and prioritize (Janitor).
The campaign mission "Death Row" can be progressed normally if the Power Station is dismantled and replaced: the objective "Turn the Power Station back on" is no longer blocking the level from being completed.
Fixed the issue with Polaroid remaining when it's meant to fade once “Death Row” mission is triggered.
The bug that prohibited books and goodies to use the Library and Shop top shelf but not the middle and bottom shelves is fixed.
Paper Lanterns give off light now.
Dismantling Transformer no longer results in leaving one Electrical Cable.
Fixed the tile of a Concrete Wall being visible in Staff Alerts.
Quick Build's UI is no longer overlapping with room name text.
Fixed: Objects that can be built on water can be built on the opposite of Ferry Dock.
Players are no longer able to use the Prison Labour tab if it is locked.
Fixed the issue with the murdered Guard not being counted as one kill in Legendary Prisoner's Grading tab.
Fixed the issue with the Wall Light (Solar) staying indoor despite being an outdoor object.
Fixed: Library Staff Alert mentioning about the lack of the Library does not disappear.
Fixed the issue with the Lunar New Year Dragon related objects (Head, Body and Tail) can be built on the same spot as objects that can be built on walls.
Fixed the issue with storage Shelves having a tray dispenser when rotated vertically.
Fixed: Campaign cutscene playing twice in a row.
Fixed: Empty Ingredients page can be visible after opening the Reports menu for the first time.
Fixed: Boxes aren't shown in the middle of the shelf when the shelf is set in the vertical position.
Disabling game events after receiving an event task no longer causes the task to not be completed and to remain on the To Do list.
Number of prisoners awaiting release from solitary punishment is now displayed correctly.
The Worker will no longer put Materials and Crates into and around the Guard Tower that is placed in the outdoor Storage room.
Staff Alerts now disappear from the To Do list after turning them off.
Fixed the issue with workmen not removing the objects under buildings which were built by Quick Build menu if Build Menu is open.
Fixed the issue with the game crashing when adding Water (Large) at the corner of a Quick Island and increasing speed.
Fixed the issue with The Sniper not entering the Guard Tower again after the Guard Tower is occupied by materials or crates before moving to other places.
DLC Grants can no longer be exploited by turning DLC on and off.
Fixed: minor localization issues.
Quick clone will no longer delete the original wall with attached items
Issue with the description tab of a Transformer flickering at night time fixed.
When clicking on the arrows to change increments in the report tabs they now change accurately (0.5 instead of 1)
Programs from DLC Going Green are no longer visible in Scheduler if DLC is not enabled.
Fixed incorrect Continuous Fertilizer Pricing and Quantity: a new pack of fertilizer being ordered for every crop is no longer requesting continuous fertilizer.
Issues with trucks delivered ingredients by small batches fixed.
Going Green DLC
The bug that allowed to bypass the "Only outdoor" requirement for the Going Green DLC plants and grow and harvest crops indoors is fixed.
The bug that allowed the player to sell seed from farmer's hands during "Plant Crop" Action is now fixed.
Staff alert about being able to house 0 more prisoners despite having many available spots no longer pops up on the Green Power Plant premade map.
The bug that covers various objects & NPCs by Light (Solar) when they move through it is fixed.
The bug that showed the incorrect prices for Seeds of Flowers, Crops and Fertilizers bought via the Cloning tool is now fixed.
The bug that allowed to put plants on all types of outdoor floors is now fixed.
"Crop cost" and "Crops per day" in the Ingredients menu are now counted properly.
Fixed "Check the Ingredients menu" text being displayed in the Policy menu without Going Green DLC enabled.
Saving and loading game no longer causes the reset of crops status "Crop need to be watered to continue growth".
Fixed the issue with the "Over Production" grant that is available from the start of a new game, even if the player has not yet completed the "Basic Farming" grant.
Fixed the bug that allowed Criminally Insane prisoners to plant plants.
Fixed the issue with Auto scythe activating out of schedule whenever the savefile is loaded.
Fixed the issue with Practice Solar Panels overlapping with each other.
Auto scythes are no longer able to harvest fruits when trees are within harvesting range.
Fixed: Dismantling a second Green Power Source from a row of Green Power Sources, does not disconnect the rest of the row from the Transformer.
Fixed: Compost Fertilizer purchased automatically via Continuous Fertilizer doesn't count for "Self Sustaining" objective.
Fixed: the Reception room in the premade map Green Power Plant is not connected to the roads under Deliveries in the Logistics tab.
Contraband confiscated within the last 24 hours is now updating properly in Premade Prison 'The Work Fields: Going Green'.
he Compost Fertilizers task now completes 100% when producing 10.
Organic waste is now showing after harvesting Crops.
Herb plant no longer appear in the game.
Plants that reach 15% of damage are no longer dumped by Workmen.
Green power sources were able to connect to the power station without creating a blackout.
Warden Mode
Hiring an Accountant in Warden Mode and pressing the inventory button (bottom right) no longer causes expanding land crash.
Fixed the bug that made the Warden disappear at the end of the map when expanding the land while standing on the road.
Fixed the issue with Warden not returning to his office after dying.
Escape Mode
Fixed the fruit trees being replanted in incorrect spots.
The bug that resumed the game without prisoners after changing the game language at the Game Over scene in Escape Mode is not fixed.
Multiplayer
The data about the prisoners’ participation in programs is now shown the same for host & client
The Notebook Page now disappears after being read once.
Issues with the cloning tool (available for Hosts) is fixed
[GOING GREEN] The Working range of the Auto Harvester is now visible for the Client
Client can now reconnect the Power Export Meter after disconnecting it.