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《切尔诺贝利人 Chernobylite》英文版百度云迅雷下载24581

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发表于 2024-5-5 20:42:58 | 显示全部楼层 |阅读模式
游戏介绍:

《切尔诺贝利人 Chernobylite》是一款根据真实核灾难事件改编的生存恐怖冒险游戏。游戏以上个世纪震惊世界的切尔诺贝利核泄漏事件为背景,经过一定的原创剧情改编。游戏将融合自由探索、富有挑战性的战斗、独特的制造系统以及非线性的故事是叙述方式等方式,为玩家提供与众不同的惊悚体验。

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游戏特色:



  • 探索切尔诺贝利禁区的美丽且恐怖的精确3D扫描娱乐。


  • 与该区域的其他跟踪者合作或竞争,但是无论您做什么,都不要完全信任他们。记住–每个人都有一个隐藏的议程。总是。


  • 面对自然威胁和超自然威胁并生存。


  • 让自己沉浸在激动人心的非线性科幻恐怖故事中。


  • 充分利用角色的物理和化学知识来制作设备和管理物品。


  • 与从替代现实中涌出的野蛮生物作斗争。


  • 使用一组复杂的环境和物质分析工具调查和收集数据。




最低配置:

操作系统: Windows 7 SP1 (x64)

处理器: Intel Core i5-2500K CPU

内存: 8 GB RAM

显卡: Geforce GTX 760 / GTX 1050 or AMD Radeon R7 370 / HD 7870

DirectX 版本: 11

存储空间: 需要 45 GB 可用空间

附注事项: Game should run in at least 30 FPS on LOW video settings

推荐配置:

操作系统: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)

处理器: Intel Core i7 4790k CPU

内存: 16 GB RAM

显卡: Geforce GTX 970 / GTX 1060 or AMD Radeon RX 480 / RX 570

DirectX 版本: 12

存储空间: 需要 45 GB 可用空间

附注事项: Game should run in at least 30 FPS on HIGH video settings or 60 FPS on MEDIUM video settings.

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/1016800/Chernobylite/

更新已发布2月26日周三Major Patch - Game Quality Improvement Pass 1

Improvements/Additions:



  • We have significantly improved the appearance of the Main Menu. New version may have minor problems and bugs, but overall, it is close to its final form.


  • In building and crafting menus we added information on whether and how many objects of the given type we have already built.


  • We improved the appearance and lighting of the character. They should have more detail now.


  • UI for investigation board has been improved graphically


  • We've added support information that encourages you to address base issues before going to bed.


  • We added 3 starting perks that tell you about Igor's skills at the beginning.


  • Many people did not notice the tutorials, which later caused them problems and confusion with the game. Now pop-ups should be definitely more noticeable, although they still do not stop the game.


  • We introduced a lot of improvements to Level Design related to Power Plant that should break the feeling of ubiquitous "invisible walls" a bit.


  • We improved the quest draw system. Now, the ones associated with the plot should appear much more often.


  • Many of you don't know that instead of dying while fighting soldiers, you can just give up and let them capture you. We added a tutorial on how to do it.


  • We've revised some of the texts in the Journal to make them easier to understand. We are still working on its quality.


  • In the Journal, new graphics to skills are added. Now everything should be much more pleasing to the eye.


  • On the second loop of the game Olivier now gives Igor adrenaline. It should make the game easier for those who often die.


  • Inventory quality of life improvement. You don't have to click on it to see the item description anymore, just move the cursor on it.


  • We have optimized the operation of videos, we also discarded old prototypes. Thanks to this the build should be almost a gigabyte smaller.




AI:



  • We added voice system to AI soldiers. Now they should respond verbally to the player's actions. This prototype may not work very well yet, and VOs are placeholders.


  • The opponents should behave much better when player disappears from their view. They no longer use suicide rush and don't shoot everything around them blindly.


  • We've improved the opponents' threat meter. Now opponents react more dynamically to his acquisition.


  • The way soldiers aim for the player are more polished. Fighting with several soldiers should be a bit easier now.


  • We eliminated a bug in the path system that caused frequent game crashes.




General:



  • The problem generating crashes in Free Play mode is fixed.


  • We detected an error that caused some data to remain in memory despite starting a new game.It was probably responsible for all very rare and difficult replication errors, such as a broken radiation gate or a disappearing portal generator.


  • The problem with objects jumping between storage should no longer occur. Only new storage will work properly! If you don't want to start a new game, then demolish the old and create a new one. Thanks to everyone who overwhelm us with all storage problems.


  • The error that caused endless falling loop (occurs during takedown and low health animation) should not occur anymore.


  • We have removed old prototype remains from the build menu


  • We fixed some errors with inventory positioning. We also added signatures.


  • During the "Meeting with Tarakan" quest, special effects should now activate correctly.


  • Problem with the inability to interact with items, because the player is in combat, although all opponents are no longer alive, should no longer occur.


  • Kopachi Vagabond event should no longer block the game.


  • Dialog menu should no longer conflict with other interface elements.


  • Chernobylite and Portal Generator now have final icons.


  • The log now shows us the number of crafted ammo correctly.


  • During training with Mikhail there were still remains from the first day on the level that made it difficult to focus on the task. Now, it’s fixed.




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