更新已发布2月28日周五V1.4.1 - Achievements and new Storage Mechanics!
Patch Notes
Hotkeys (default [C] & [V]) for copying and pasting settings of buildings (export & import) and road posts (blacklists and whitelists)
Small Storage Yard now only requires logs to build
Added multi-selection to resource selection panels
Added resource group presets to blacklist resource selection panels
Added expedition resources to demand panels
Changed idle port and station stackbots to prioritise load and unloads of vehicles first
Items waiting at harbour or train station are now rechecked for optimal routes when a new route is added
Adding an import rule now forces an resource export check at the targeted building if source building already had an import rule
Fixed issue with resources being incorrectly routed in and out of large harbours
Fixed salt being able to mined with L2 surface mine
Fixed bug which occurs when placing a watchtower when the logs demand panel is open
Fixed export from space port bug when selling rule is removed and resource are waiting to be loaded
Fixed bug when clearing a boat route and assigning to an expedition while boat is docked at harbour
Fixed bug with vegetables in vegetable plots displaying weirdly after a little while
Fixed bug with vegetables not showing up on game load
Fixed hit box on vegetable resource
Fixed issue where sometimes a train wasn't created due to miscalculation of train route limits
Fixed lumberjack pathfinding not being completely accurate in finding the nearest tree
Fixed bug where, when a building's panel is open, the green in-world highlight markers weren't being created when a new resource was assigned to the building
Fixed issue where multiple top left panels could be overlaid after entering and leaving the research or map screen
Fixed not being able to set fuel consumption buildings as export on storage yards
AI enemy can now cancel research if project has been idle for too long
AI enemy has smarter placement of fletchers
AI enemy has smarter upgrading of watchtowers
Fixed bug with en route resource highlighters not always showing up correctly
Fixed order of medals in mission goals panel
Fixed internal tree count when if lumberjack chops a tree which leaves your territory during the chopping process
For export and import building lists, disabled already existing options
Vegetable Farm construction time and resources now same as Sheep Farm
You can now sculpt tiles with trees on
You can now sell Logs at the Space Port for a small amount of money
Small storage yard and steel mill have an extra stackbot
Bots are now printed in the order of oldest first instead of most recent first
Improved accuracy of distance sorting for priority layer buildings (lumberjacks, foresters, miners)
Removed rogue underwater clay deposit on 'Island Hopping' mission
Added option to show the game tick alongside the day