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《殖民者 The Colonists》中文版百度云迅雷下载v1.4.1.1

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发表于 2024-5-5 20:43:10 | 显示全部楼层 |阅读模式
游戏介绍:

《殖民者 The Colonists》是一款休闲类的,从经典游戏工人物语系列和纪元系列获得灵感的据点模拟经营游戏。

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游戏特色:

完成一系列单人的任务或在 沙盒模式 中无任何限制地建造您的殖民地

您可以控制一队自我复制的机械人来建立拟人的文明。在离开地球之后,殖民者将在太空里自由地翱翔来寻找新的家园并建立理想的据点。

您将在三个新的时代里建造基础设施来发展技术,建造道路,船队和火车运输系统。

采集自然资源,建立农业和食物生产链,建立远征队来探索新岛屿和研发新科技。

通过两条独立的任务线,您可以在和平的环境中不断扩张据点,或在军事战略里取得完胜。

所以请尽情地探索,研发,管理,改善直到您满意为止。

丰富的地图编辑和Steam 工坊帮助也包括在内,所以您可以尽情地创造,分享和游戏在自定义地图中。"

最低配置:

需要 64 位处理器和操作系统

操作系统: 64 bit Windows

处理器: Multicore with SSE2 instruction set support

内存: 4 GB RAM

显卡: 1GB DX9 (shader model 3.0)

DirectX 版本: 9.0c

存储空间: 需要 1 GB 可用空间

推荐配置:

需要 64 位处理器和操作系统

内存: 8 GB RAM

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/677340/The_Colonists/

更新已发布2月28日周五V1.4.1 - Achievements and new Storage Mechanics!

Patch Notes




  • Hotkeys (default [C] & [V]) for copying and pasting settings of buildings (export & import) and road posts (blacklists and whitelists)


  • Small Storage Yard now only requires logs to build


  • Added multi-selection to resource selection panels


  • Added resource group presets to blacklist resource selection panels


  • Added expedition resources to demand panels


  • Changed idle port and station stackbots to prioritise load and unloads of vehicles first


  • Items waiting at harbour or train station are now rechecked for optimal routes when a new route is added


  • Adding an import rule now forces an resource export check at the targeted building if source building already had an import rule


  • Fixed issue with resources being incorrectly routed in and out of large harbours


  • Fixed salt being able to mined with L2 surface mine


  • Fixed bug which occurs when placing a watchtower when the logs demand panel is open


  • Fixed export from space port bug when selling rule is removed and resource are waiting to be loaded


  • Fixed bug when clearing a boat route and assigning to an expedition while boat is docked at harbour


  • Fixed bug with vegetables in vegetable plots displaying weirdly after a little while


  • Fixed bug with vegetables not showing up on game load


  • Fixed hit box on vegetable resource


  • Fixed issue where sometimes a train wasn't created due to miscalculation of train route limits


  • Fixed lumberjack pathfinding not being completely accurate in finding the nearest tree


  • Fixed bug where, when a building's panel is open, the green in-world highlight markers weren't being created when a new resource was assigned to the building


  • Fixed issue where multiple top left panels could be overlaid after entering and leaving the research or map screen


  • Fixed not being able to set fuel consumption buildings as export on storage yards


  • AI enemy can now cancel research if project has been idle for too long


  • AI enemy has smarter placement of fletchers


  • AI enemy has smarter upgrading of watchtowers


  • Fixed bug with en route resource highlighters not always showing up correctly


  • Fixed order of medals in mission goals panel


  • Fixed internal tree count when if lumberjack chops a tree which leaves your territory during the chopping process


  • For export and import building lists, disabled already existing options


  • Vegetable Farm construction time and resources now same as Sheep Farm


  • You can now sculpt tiles with trees on


  • You can now sell Logs at the Space Port for a small amount of money


  • Small storage yard and steel mill have an extra stackbot


  • Bots are now printed in the order of oldest first instead of most recent first


  • Improved accuracy of distance sorting for priority layer buildings (lumberjacks, foresters, miners)


  • Removed rogue underwater clay deposit on 'Island Hopping' mission


  • Added option to show the game tick alongside the day




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