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《伊拉特斯:死神降临 Iratus: Lord of the Dead》中文版百度云迅雷下载v173.12

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发表于 2024-5-6 09:44:43 | 显示全部楼层 |阅读模式
游戏介绍:

《伊拉特斯:死神降临 Iratus: Lord of the Dead》是一款暗黑幻想类回合制战术RPG游戏,风格类《暗黑地牢》。玩家将扮演邪恶的巫师伊拉特斯,回收并控制敌人的尸体组成军队,并且重新开始他对世界的统治。游戏包含4种天赋和50种不同技能,同样采用永久死亡机制。自带中文。



游戏特色:



  • 化身为死灵法师伊拉图,扮演邪恶势力!


  • 借用被征服的敌人的身体部位来打造仆从。


  • 16种唯命是从的仆从:僵尸、吸血鬼、骷髅、木乃伊、女妖等!


  • 先进的战斗系统:要赢得胜利,你就需要知道你方军队和敌军的优缺点。


  • 伊拉图不仅可以使用魔法或利爪杀死他的敌人,还可以通过消耗敌人的理智来杀死敌人!


  • 每个仆从都有六种独特技能,总共有近百种技能可供你指挥。


  • 四种改变游戏玩法的天赋树:炼金术、魔法、愤怒和破坏。


  • 扩张并改进你的地下巢穴。


  • 类Rogue元素:死亡的仆从会永远消失,游戏也会自动保存,因此每个选择都不可逆转。


  • 精细的2D画面和营造出黑暗幻想世界的阴暗气氛。


  • 各种难度级别,可满足从新手到硬核的各类玩家。


  • 伊拉图本人由传奇配音大师Stefan Weyte配音,他因在邪教游戏系列Blood中饰演Caleb而出名!




最低配置:

需要 64 位处理器和操作系统

操作系统: Windows 7 - 64 Bit

处理器: Intel Core 2 Duo 2.4 GHz

内存: 1 GB RAM

显卡: Open GL 3.2+ Compliant

DirectX 版本: 9.0c

存储空间: 需要 3500 MB 可用空间

声卡: Direct X9 Compatible

推荐配置:

需要 64 位处理器和操作系统

操作系统: Windows 10 - 64 Bit

处理器: Intel Core i5 3.0 GHz

内存: 4 GB RAM

显卡: NVIDIA GeForce GTX 760, AMD Radeon R9 280X

DirectX 版本: 11

存储空间: 需要 3500 MB 可用空间

声卡: Direct X9 Compatible

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/807120/Iratus_Lord_of_the_Dead/

小型更新(补丁说明) 来自: 已发布 4月10日周五 Balance changelog for 173.12

Skeleton:

Baseline Attack changed from 20-22 to 22-24

Baseline Dread changed from 20-22 to 22-24

Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%

Reworked Smite and all its upgrades:

- Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position

- Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"

- Smite, Vorpal Smite: Damage changed from 50% to 40%

Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%

Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10

Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14

Zombie:

Baseline Attack changed from 15-17 to 14-16

Baseline Dread changed from 14-17 to 13-16

Baseline Vigor changed from 110 to 120

Baseline Accuracy changed from 88 to 91

Buckshot, Whistling Buckshot: Damage changed from 50% to 60%

Plentiful Buckshot: Damage changed from 60% to 70%

Shock Charges: Damage changed from 55% to 70%

Bride of Iratus:

Baseline Attack changed from 22-27 to 23-28

Baseline Dread changed from 20-22 to 22-24

Baseline Luck changed from 12 to 14

Reworked Warning Shot and Get Away From Him!:

- Both abilities gain feature "Interrupts Stances"

- Upgrade bonus Get Away From Him! changed:

Then:

- Increases target's chance to escape by 15% for 2 actions

Now:

- Ignores Ward

Worship Him upgrade bonus reworked:

Then:

- Iratus gains 12 Mana.

Now:

- Iratus gains 12 Spellpower for 2 turns

Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.

Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10

Adore Him: Bonus Attack and Dread changed from 8 to 14

Chestpiercer: Critical hit bonus damage changed from 200% to 175%

Heartpiercer: Critical hit bonus damage changed from 250% to 225%

Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%

Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%

Flames of Passionate Love: Damage changed from 75/35% to 85/45%

Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns

Bloody Rose: Critical hit bonus damage changed from 200% to 225%

Dark Knight:

Baseline Attack changed from 12-14 to 13-15

Baseline Dread changed from 12-14 to 13-15

Baseline Vigor changed from 70 to 75

Baseline Armor changed from 6 to 7

Baseline Resistance changed from 6 to 7

Baseline Initiative changed from 4 to 5

Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6

Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6

Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18

Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%

Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%

Futile Hopes: Damage changed from 70% to 60%

Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%

Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%

We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%

Banshee:

Baseline Evasion changed from 20 to 24

Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%

Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%

Absorb Fear: Amount of restored Mana changed from 25% to 20%

Absorb Terror: Amount of restored Mana changed from 30% to 25%

Absorb Wrath: Amount of restored Wrath changed from 30% to 25%

Wail: Bonus Dread for 1 turn changed from 12 to 14

Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20

Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14

Shattering Howl: Damage changed from 150% to 125%

Morbid Howl: Damage changed from 100% to 50%

Morbid Howl: Target's chance to skip next turn changed from 50% to 25%

Morbid Howl Now can be casted from 3 and 4 positions

Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath

Wraith:

Baseline Accuracy changed from 90 to 91

Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position

Upgrade bonus reworked Death Grasp:

Then:

- Critical Damage changed to 200%

Now:

- Target loses 18 Resistance for 4 turns

Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%

Necrotic Squall: Damage changed from 125% to 150%

Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath

Ghost Flames: Damage changed from 35%/35% to 30%/30%

Ghostly Inferno: Damage changed from 35%/25% to 30%/30%

Evolution: Bonus Dread changed from 8 to 12

Terrifying Evolution: Bonus Dread changed from 10 to 16

Mummy:

Baseline Luck changed from 10 to 20

Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%

Unavoidable Curse: Damage changed from 60/90% to 90/90%

Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8

Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10

Upgrade bonus reworked Absorb Wrath (now is Absorb Power):

Then:

- Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed

Now:

- Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed

Hex Beam, Vengeance Beam: Damage changed from 40% to 30%

Hex Spear: Damage changed from 60% to 45%

Lich:

Added feature: Increases Iratus's Spellpower by 10

Cruel Sacrifice:

Then:

- Iratus gains 100 Wrath

Now:

- The Lich and all allies restore 20

Sacrifice: Amount of restored Vigor changed from 45 to 40

Cannon Fodder: Amount of restored Vigor changed from 60 to 50

Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%

Armageddon: Damage changed from 50%/100% to 100%/150%

Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath

Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%

Reanimate, Cheap Bodies: Bonus to summoned Skeleton's characteristics changed from 8 to 16 Attack and Dread

Dark Resurrection: Bonus to summoned Skeleton's characteristics changed from 12 to 24 Attack and Dread

Head Hunter:

Baseline Evasion changed from 0 to 9

Bloody Harvest: Damage changed from 50% to 60%

Upgrade bonus Abundant Harvest changed:

Then:

- Additionaly deals 10% Damage

Now:

- Has a 2% chance to immediately kill an enemy (bosses are immune)

Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath

Shade:

Reworked Gloom Claws and its upgrades:

- All abilities gain feature "Ignores Ward"

- Upgrade bonus Gloomtalons changed:

Then:

- Critical hit deals 200% Damage

Now:

- Target loses all Wards

Dark Gate upgrade bonus reworked:

Then:

restores 12 Mana

- Shade additionally restores 12 Vigor

Now:

- Restores 6 Mana

- Iratus gains 18 Spellpower for 1 turn

Trick of the Eye: Bonus Evasion while moving changed from 20 to 30

Greatest Trick: Bonus Evasion while moving changed from 30 to 40

Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25

Dark Portal: Amount of restored Mana changed from 18 to 12

Dark Channeling: Amount of restored Mana changed from 24 to 16

Vampire:

Savage Bite: Critical hit bonus damage changed from 200% to 225%

Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20

Greater Auspex: Decreasing of Accuracy changed from 20 to 30

Blood Visions: Decreasing of Evasion changed from 10 to 20

Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%

Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%

Blood Phantasm:

Hate Eternal and its upgrades become new ultimate ability

Then:

Deals 60% Damage

- Sets target on fire until the battle ends, dealing 30% damage per turn

Now:

Deals 40% Damage to all enemies

- Sets targets on fire until the battle ends, dealing 40% damage per turn

Now moves for 2 position forward

Cost: 50 Wrath

- Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath

Phantasmal Assault and its upgrades become basic abilities

Then:

Attacks twice, dealing 100-125% physical damage with each attack

- Blood Phantasm restores 10/15 Vigor with each successful attack

Now:

Attacks twice, dealing 50-60% physical damage with each attack

- Blood Phantasm restores 6/9 Vigor with each successful attack

Savage Impale: Critical hit bonus damage changed from 200% to 225%

Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position

Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%

Grand Transfusion: Amount of restored Vigor changed from 65% to 50%

Chains of Anger, Moaning Chains: Damage changed from 90% to 100%

Chains of Fury: Damage changed from 120% to 130%

Lost Soul:

Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%

Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%

Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%

Misleading Beauty: Damage changed from 125% to 120%

Morbid Beauty: Damage changed from 160% to 150%

Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position

Bone Golem:

Baseline Vigor changed from 155 to 165

Ability reworked Maim and all its upgrades:

- All abilities gain feature "Interrupts stances"

- Now can target 4 position

- Maim, Mutilate: Damage changed from 100% to 75%

- Rupture: Damage changed from 130% to 100%

Destroy, Terminate, Onslaught: Now can target 3 position

Onslaught: Now Bone Golem pulls target to him

Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%

Upgrade bonus of Artificial Hatred changed:

Then:

- The Golem's critical hit damage increases by 25% until the end of battle

Now:

- Removes from Golem all debuffs

Self-Destruct, I'll Be Back: Damage changed from 85% to 100% of the Golem's missing Vigor

Annihilation System: Damage changed from 128% to 150% of the Golem's missing Vigor

Splintering March, Suppressing Splinters: Damage changed from 100% to 60%

Splinter Hell: Damage changed from 125% to 100%

Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath

Fallen Dhampir:

Baseline Evasion changed from 10 to 14

Baseline Attack changed from 16-18 to 15-17

Baseline Dread changed from 14-12 to 13-15

Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%

Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%

Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%

Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%

Trap, Durable trap, Magical trap: Damage changed from 75% to 90%

Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can't target 4 position

Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath

Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath

Ghoul:

Baseline Dread changed from 19-23 to 20-25

Baseline Luck changed from 6 to 8

Baseline Evasion changed from 6 to 8

Butcher and its upgrades reworked:

- All abilities gain feature "Ignores Block"

- Removed features "The Ghoul receives +2 Attack until the battle ends", "Enemies killed by this attack don't leave parts"

- Butcher, Crimson Feast: Damage changed from 115% to 100%

- Restrained Slaughter: Damage changed from 140% to 100%

- Restrained Slaughter: Added feature "Target loses all Blocks"

Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%

Savage Cunning: Critical hit bonus damage changed from 200% to 225%

Lunch Break, Early Lunch, Happy Meal: All abilities gain feature "Enemies killed by this attack don't leave parts"

Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%

Happy Meal: Vigor amount required for using the ability changed from 30 to 35%

Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread

Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion

Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath

Unfrozen:

Baseline Attack changed from 24-27 to 26-29

Baseline Dread changed from 21-23 to 23-25

Baseline Luck changed from 16 to 12

Baseline Blocks changed from 1 to 2

Baseline Wards changed from 1 to 2

Avalanche: Damage changed from 75% to 60%

Ice Wave, Avalanche, Ice River: Does't move Unfrozen one position forward; can be casted from 3rd position

Ability reworked Ice Spear and all upgrades:

- All abilities gain feature "Ignores Block"

- All abilities can't be casted from 2 position

- Ice Lance: Added feature "Interrupts Stances"

- Penetrating Spear: Feature «Stuns target on last position» replaced by «Target loses 16 Armor»

- Penetrating Spear: Now can target 1 and 2 positions

- Ice Lance: Damage changed from 100% to 85%

- Ice Spear, Penetrating Spear: Damage changed from 80% to 85%

Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50

Protective Cold: Bonus to characteristics changed from 15% to 40% Attack and from 15 to 20 Luck

Cold Embrace, Glacial Protection: Amount of restored Vigor changed from 15 to 12

Embrace of Frost: Amount of restored Vigor changed from 20 to 16

Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 position

Winter is Close, Winter is Nigh, Winter's Onset: Ultimate ability cost changed from 45 to 55 Wrath

Black Widow:

Baseline Vigor changed from 125 to 130

Baseline Attack changed from 12-17 to 13-18

Baseline Dread changed from 12-17 to 13-18

Poison Spit, Toxic Spit: Decreasing of Armor and Resistance changed from 6 to 12

Acid Spit: Decreasing of Armor and Resistance changed from 8 to 24

Poison Spit, Toxic Spit, Acid Spit: Duration of effect changed from 2 to 3 turns

Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't — from 3 position

Toxic Spit: Damage changed from 100% to 120%

Spider Cocoon, Spiky Cocoon: Amount of restored Vigor changed from 5% to 4%

Invigorating Cocoon: Amount of restored Vigor changed from 7.5% to 6%

Spider Web, Sticky Web, Poisoned Web: Moves Black Widow for 3 positions forward and can be casted from 4 position

Infested:

Feature damage changed from 20 to 40

Slingshot, Heavy Sling, Rapid Sling: Damage changed from 100% to 85%

Slingshot, Heavy Sling, Rapid Sling: Can be casted from 3 and 4 positions

Plague Breath: Damage changed from 80/40% to 85/45%

Lingering Breath: Duration of the curse changed from 3 to 4 turns

Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4

Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%

Plaguefall: Critical hit bonus damage changed from 200% to 225%

Plague Garden, Garden of Decay: Damage per turn changed from 35% to 45%

Garden of Death: Damage per turn changed from 45% to 60%

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