定期更新 来自:Colt Canyon 已发布 8月12日周三 A Fistful of Fixes and Tweaks: v1.0.1.6 Launched!
Howdy fellow gunslingers!
I am back from a one-week vacation and can now work on Colt Canyon again!
I got big plans, but before tackling that kind of stuff there are some other things I need to take care of first. The first one being the Switch Patch (which is still struggling its way through the submission process) and the next one being the PlayStation 4 Port!
Of course, there will also be PC updates but please remember that there is a lot of stuff going on behind the scenes, so even if a patch takes longer than usual please don't think I've abandoned the game.
Today I have another small update (1.0.1.6) for you (and hopefully Xbox and Switch asap as well)!
Find the changelog below. It's mostly bug fixes but also some other small improvements and stuff that should've been in the game from day one on. For example, improved support for various controllers like the popular DualShock controller.
v 1.0.1.6
When not aiming actively (Gamepad): TNT throw distance is now dependent on the time you're holding it
Fixed PlayStation (DualShock) Controllers not being supported
Fixed Throw Master Upgrade crashing the game when having less than two weapons equipped
Damage indicators are now enabled by default
Fixed some other render resolution-related issue
Late-Game Elite Enemies now drop some health again
No more cooldown after last bullet, allowing instant auto-reload start on trigger pull
Added Damage Indicators to status effects on enemies
Reduced amount of blood created by thorns
Increased transparency of empty clip icons to increase contrast between loaded and empty icons
Improved input buttons reassignment menu ux
Now disabling camera aim offset by default if playing coop with mixed input devices (i.e. mouse + gamepad)