- Added Ravenscript, a scripting language for Ravenfield based on Lua.
- Added Mutators, which are prefabs that are spawned in at the start of a game. These prefabs can contain Ravenscript behaviours that alter the game.
- Added Mutator Configurations, some mutators have a wrench button on the mutator selection page. Click the wrench button to show all configurable options of that mutator.
- Added bindable console key.
- Open the console while testing a content mod to see the mod's memory footprint.
- Added Crosshair Mutator
- Added Name Tags Mutator
- Added Chat Feed Mutator
- Added Mutator tag to the workshop browser.
Conquest:
- In Conquest mode, you now need to spend gold to buy reinforcements. Spawning reinforcements in your main base is cheaper than at the center of the world map.
- Some tech tree items also cost gold to buy.
- Fixed a Conquest AI bug where the AI would sometimes try to defend levels that the player couldn't attack.
- Misc Conquest AI improvements.
Game:
- Reworked Battalions mode, and renamed to Battle. Holding two thirds or more flags will bleed enemy tickets. Reducing an enemy battalion's ticket count to 0 will prevent some enemy bots from spawning, giving you a slight advantage in numbers.
- Improved stability on ground vehicles, in particular the quadbike.
- The game will now warn you if you load so many mods that they cause performance issues. This is based on the available RAM on your computer.
- Fixed the halloween quest being broken.
- Fixed camera offset bugs when seated in a vehicle or climbing ladders.
- Added a -modstagingpath launch parameter that can change the folder the game loads mods from. This has no effect on loading workshop mods.
- Fixed a bug causing the AI to switch to their sidearm way more than they should.