Hey folks, first of all, thank you so much to everyone who's fed back with suggestions, comments and bugs - your help is much appreciated and really does mean the game becomes a better experience for the next player. You the real MVPs.
Anyhow, here's a change log for the most recent update!
General:
General quality of life improvements
Arrow puzzle nows work as intended
Collectable notes now carry over from save to save
Cave monster now considers the player edible
Moving objects near the cave monster will no longer cause the player to become stuck in webs
Ladders now have reinforced rungs and are easier to climb and dismount
Bird monster no longer ignores game pause and respects the players intention to take a break
Characters regained memories and missing dialogs have been restored
Caged monster can now be more easily released
Enemies can no longer penetrate slime barriers
Enemies are now more aggressive towards the player
Boar monster is slightly easier to matador
Boar monster no longer trembles
Slime barriers despawn correctly on Knight levels
Main hero no longer stuck perpetually cartwheeling after dying in specific locations
Decreased amount of enemies on some locations
The game no longer locks cursor in windowed mode
Hidden zones are now revealed after entering them
Adjusted Knight's attack animations
Dodge tutorial implemented for the Knight
Achievements now unlock in the correct order
Camera behaviour tweaked when enemies appear on screen
Saves are now sorted correctly
Fixed some objects being incompatible with saves made in previous versions of the game
Improved controller scheme. E.g. some actions are no longer locked in specific situations
GOG achievements have also been implemented. Go get 'em!