The leaves are falling and the temperature is dropping, it's that time of the year again - the pumpkin harvest! For the next month the pumpkin farm is available and your colonists can enjoy their mysteriously processed pumpkins.
October Frontier
In case you missed it, Frontiers are a recently added feature where every month a new map is created with different goals to try and complete. October's Frontier has just appeared and has a seasonal theme, check it out!
Release Notes
V1.5.4
It's Harvest Time - Pumpkins and the Pumpkin Farm are back!
Players now can replay old Frontiers but times won't be recorded
Added tracking information for Challenges in the mission info panel
Increased max train speed by 25%
Added skippable warning to deleting savegame in load game window
Added beer to alcohol category preset
Fixed saved SFX volume not being applied on opening the game
Fixed deconstructing workshops counting as idle
Fixed an instance of possible space port ship freeze
Fixed visual ui bug with resource rules overflowing on boat/station stops
Fixed bug with being able to place train tracks below sea level
Fixed import building selection sometimes including irrelevant building types
V1.5.3
Enabled deconstruction for buildings under construction
Added 'Tiny' option to random map generation options
Fixed shaft mines on random maps occasionally blocking each other
Additional tweaks to proc gen to reduce chances of getting inaccessible shaft mines
Fixed storage yard still demanding resources after dismantling has started
Added overlay to watchtowers under construction to indicate territory gain
Fixed surface mine construction storage only being 4 resources instead of usual 8
Fixed incorrect mission names showing for some campaign missions in info panel
Modding
Mod Support is currently under development, if you'd like to help test or make mods for the game then come and join us in #modding on our Discord channel.
Next Month
Next month we've got two brand new buildings arriving! If you can't wait, head over to our Discord to try them on our development branch later on this month.
As always, a huge thanks to everyone for their testing and feedback, it's really appreciated!