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游戏介绍:
《伊甸之路 One Step From Eden》是一款带有rougelike元素的卡牌组合弹幕游戏。各种酷炫的魔法在战场之上飞舞,与各类强大的敌人殊死一战,收集丰富多样的战斗法术物品。结交新朋友,挑战各路劲敌,向伊甸进军!这是战后暗淡无光的世界中最后的一线希望。玩家可以选择孤军奋战(或者和一个朋友本地联机一起玩),带领你的角色走向仁慈或毁灭的道路。

游戏特色:
为了共同的目标:伊甸
为了到达远方的终点,收获更多的奖励,不惜冒着生命的危险一步步前行。 让自己变得更加强大,在未来的路途中面对各种危险可以更加得心应手。一路上过关斩将,打败那些进化得越来越高级又危险的敌军。大家的目标是一致的:走向伊甸!
丰富的卡池和神器
游戏中包含250+法术卡和100+神器供玩家获取,还有无限强大的连击系统和多样的技能组合。在激斗中找到自己的节奏向伊甸进发吧!
是敌是友?
为了到达伊甸,你是选择牺牲自己还是他人?一旦到达目的地,你又会做些什么?你的行动将会决定你的对手以及周围每一个人的命运。
支持Steam创意工坊
支持Steam创意工坊游戏模组编辑。玩家可以使用Lua和XML新建并分享游戏中的法术,工艺品,角色甚至是敌军!
最低配置:
操作系统: Windows 7
处理器: Intel Core 2 Duo E6320 (2*1866) or equivalent
内存: 2 GB RAM
存储空间: 需要 1 GB 可用空间
游戏视频:
游戏截图:





说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/960690/_/
发行日期:2020年3月26日
重大更新 来自:伊甸之路 已发布 12月5日周六 Patch v1.5 - Expansion
Patch Notes 1.5 | 12-4-2020
This is the biggest content patch since release!
I wanted to focus on the health of the game and make it more accessible.
There's also a few easter eggs not mentioned here...
(Hotfixes at the bottom of the notes)
Featuring:
+29 New Spells (Calamity for all Brands!)
+32 New Artifacts
Mod sandbox
Lots of Accessibility settings ("easy" mode, hold movement, readability)
Profiles/Save slots
Pick and Choose Hell Passes
New Saffron Bossfight
It'll most likely be hitting consoles sometime next year.
Absorb
Ambush
Barrier
Cataclysm
Chrono Sphere
Deck Shield
Downfall
Haven
Holy Ground
Inverter
Jackhammer
Jam Shield
Meltdown
Overload
Paragon
Ramjet
River
Salvo
Sawstorm
Shadow Shift
Silo
Sleight
Slice
Spike Strip
Stinger
Sunbeamer
Sunder
Weed Wacker
Wonder
Anvil
Bolt Action
Censor Bar
Cobra Care
Cryophage
Curacao
Delta
Golden Cat
Ice Sculpture
Kabob
Life Jacket
Monocle
Multitool
Muzzle Brake
Nerve Gas
Pendulum
Piggy Bank
Replicant
Second Breakfast
Sinkhole
Spike Protein
Survival Kit
Symbiosis
Thermophage
Transmission
Trap Card
Trident
Tutu
Umbrella
Viral Transmitter
Water Wheel
XD-40
Z-Cell
Saffron
Boss fight completely reworked
Now attacks with ~40 different pre-programmed spell "combo chains" at 4 different tiers
She also throws her Plushie behind her instead of in front!
And is overall much smarter and scarier!~
Selicy
Special Holiday stuff
Terra: Starting Kit
Mine -> Poison Tails
Added a luck symbol flash on Bunny death
Weapon info can now be viewed on the Deck Screen
Fixed previews for many spells
Assists no longer block movement
Certain dark icons brightened (Monsoon and world icons)
Updated Removal tooltip to reflect that it can remove artifacts and pacts too
Made Serif's dialogue hint more towards not being a true ending after the Gate
Worlds where bosses have been killed will now show up as red in the map and have a skull
Viewable map during the rewards screen
Hold to Skip option
Hold to Move option
Stop Music on Pause Menu
Readability Mode - increases size of card descriptions and hides flavor text
Angel Mode ("easy" mode) - reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It's separated into two sliders and can be toggled on and off at any time.
Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!
Profile/Save slots system, Brand and Icon are based on last chosen
Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)
Shield will properly search in the Library
Hell passes can no longer be removed after continuing a run lol
Mod installation speed increased 700% yay!
Extra taunt animation slots for taunt2 - taunt5 (for your custom animations)
Extra triggers, effects, checks, etc.
Auto load mods on startup Checkbox
Min and Max appended to amount values i.e. "10+CurrentCardtridges*10|20/200"
Added an xml file "TestZone.xml" for choosing how you want to set up your test environment.
It boots directly into the scene you choose, along with the console and cheat menu being enabled! You can change the enemies and other world variables in Zones.xml. There is also a "developer" sandbox (with the game in debug mode) on the Steam beta branch!
Example path for XML files: "C rogram Files (x86)SteamsteamappscommonOne Step From EdenOSFE_DataStreamingAssetsData"
There's more info at the bottom of TestZone.xml
Join discord.gg/OSFE #modding for more info!
Weapons now pierce Defense, this includes Gunner's weapons
Flames no longer pierce Defense
Hell Pass 11 - Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them)
Storm spells can no longer get the Frost upgrade
Luck for each "None" Focus: 1->2
Improved Kunai range consistency
Spintail enemies now fire less shots so you're not stuck waiting as long
Various Flower artifact HP Losses lowered
Shuffle staleness cap 2->3s
Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)
Beacon
Shots: 1->2
Blizzard
Rarity: 2->3
Damage: 10->20
Booster Shot
Poison: 80->120
Bow Snipe
Rarity: 1->2
Carpet Bomb
Damage: 40->120
Counter Strike
Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 Kunais
Flurry
Rarity: 2->1
Fracture
Mana Cost: 1->2
Damage: 70->120
Wanted the Flow trigger to be more rewarding
Glitterstorm
Rarity: 3->4
Hailstorm
Damage: 10->20
Hyper Beam
Rarity: 2->3
Jam
Anchor duration: 0.1->0.2
Northwind
Rarity: 1->2
Power Saws
Base damage: 40->100
Spell Power damage multiplier: 20->10
Rarity: 3->4
Mana: 2->3
Prophecy
Now only hits enemy field
Damage: 200->240
Resonate
No longer hits structures
Brand: Convergence->Hexawan
Ring Spells
Mana Cost: 2->1
Shattersaw
Rarity: 1->0
Switchbait
Shots: 2->1
Time Slow
Rarity: 1->2
Twinferno
Damage: 50->60
Waterfall
Fire rate: 0.05->0.15
Beret
Health drop: 80%->60%
Candy Wrapper
Rarity: 2->1
Choco Mint Chip
Slow duration on Frost: 4->2.5 seconds
Duel Disk
Jams on Shuffle: 1->3
Rarity: 2->3
Ghost Costume
Invince duration: 7->4 seconds
Ice Floe
Flow Gain: 1->2
Immune System
Shield: 10->20
Meat Shield
Shield on Consume: 20 -> 10
Merit Badge
Rarity: 1->2
Mining Rig
Money: 5->3
Ninjutsu
Chance to add Kunai on hit: 100%->50%
Pet Kitty
Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same target
Phase Plates
Invince duration: 1->0.75 seconds
Resistant Strain
Minimum poison: 10->20
Spellthief License
Heal on Remove: 50->100 HP
Step Drone
Now pierces defense
Soul Food
Max HP: 50->20
Thorn
Spell Power: 5->4
Transcendence
Now reduces Shield Shuffle Decay from 40%->25%
Unicorn Bomb
Damage: 20->40
Uranium
Spell Power 8->5
--Hotfix 1.5.1 12-4-2020
Fixed issues with hell pass selection and unlocking
Weapon can no longer be "removed"
Fixed an issue with having the map and accept button assigned to the same button
Reduced pendulum tick reduction from -2->-1.9 so that having two won't cause the tick duration to be 0
Added placeholders in English for some missing translations (these will be updated later)
Added 144hz fps option
--Hotfix 1.5.2 12-5-2020
Fixed missing localization characters
Fixed a bug that would not unlock Hell Mode 1 after beating a normal run
Click Hold to Skip in settings now work properly
Loading flash on startup removed
Fixed tracker laser line dissappearing in consecutive gate fights
Hell passes that were accidentally set when not eligible are now turned off automatically
Fixed map unable to open in rewards screen
Fixed JamShield localization
Removed description requirement for mod update
Fixed silo preview
Changed extra taunt animations for modding to trigger using "taunt2", "taunt3", etc.
Readability mode no longer shows descriptions for locked cards
--Hotfix 1.5.3 12-6-2020
Pull no longer hits pets
OnManaBelow trigger now works with weapons
Artifact hovering is no longer blocked on shop and deck screen
Inelligible hell passes will be properly disabled
Snow boots will no longer trigger on player
Censor bar will no longer trigger on player
Character select screen previews moved to the right
Mod sprites import format set to RGBA32 to preserve quality
Censor Bar now only triggers on Channel Spells, not weapons
Water Wheel
Flow Stacks 2->1
Barrier
Shield 20+10*Flow -> 30+5*Flow
--Hotfix 1.5.4 12-8-2020
Overload no longer roots
--Hotfix 1.5.5 12-9-2020
Fixed music randomly unpausing in menu
Anvil description fixed from 10->13 shield
Water wheel flow amount fixed to give 1 flow after removing 1 from spell cast
Barrier now glows green if you have flow
Added some delays to end of Boss Saffron combos, she now calculates movement right before moving allowing you to outmaneuver her a bit more consistently. Also increased her delay before moving slightly.
Pendulum now decreases poison duration by a percentage so it can be infinitely stacked
Prophecy now hits 6 tiles instead of 4 (2 on player side)
Fixed a bug where the next hell pass would not unlock if the hell pass button was not clicked before the run.
Most of these features came directly from you, the community and I'm happy to finally add them to the game! Thank you for sticking around and coming up with these great ideas!
After the last patch in April, I realized I was pretty burnt out and needed a break from OSFE. I know the extra settings took a while to come out, so I'm sorry for the wait. I still love the game and really enjoy working on it.
What's next?
I've attempted adding online multiplayer but I've decided it will require making a whole other standalone game. I may experiment with that in the future. In the meantime I'm always working on something!
Feel free to follow any future work I do here: Twitter.com/ThomasMoonKang
Happy Holidays~
-Thomas
Thanks to NEON for the new icons, inkcurry for the banner art, and jtangc for the holday skin!
And a special thanks to everyone who tested in the Discord.
Oh and of course...
常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
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