定期更新 来自:The Last Hex 已发布 12月30日周三 Update 49: Bug fixes and general update
Version: 0.9
Hey everyone! Long time no talk. First off I appreciate all the patience and kind words from everyone since the last update. I really do appreciate it. I hope everything is well with everyone this year, I know it has been rough for a lot of people. If you ever feel like you need to chat to someone do reach out to me! luigi@thatindiestudio.com
I have been keeping up with comments and bugs to the best of my current ability and finally had some time to post an update. My notes are fairly off and the notes below are a little incomplete but a lot of fixes are in this update.
Keep sending in those reports, I am seeing them!
Updates
Spelling fixes
Added Consumed tag to Reverberating Strike
Updated Necromancer power
Moved the max hand limit display up a little bit to be able to be seen better
Removed stun tooltip from Brand of Lightning
Earth Mastery now gives fortify 2
Celeste ring is now capped at 10 stat points
Potential fixes
Potential fix to trigger Molten Missile more reliably
Potential fix for Set Trap freezing battle
Fixed
Fixed an issue where events that have been hidden are still being seen in game
Fixed an issue with Energy Siphon not working properly
Fixed an issue with Turn the Tide not updating draw card count properly
Fixed an issue where Banshee can still weaken player with Cap of Stability
Fixed an issue with Grasp From Beyond having an incorrect tooltip
Fixed an issue with being able to add multiple cards with Regrowth
Fixed an issue with Shockbane Potion not triggering reliably
Fixed an issue with Dire Gash not showing correct formula
Fixed an issue where Consumed by Light event would leave player with negative health
Fixed an issue with Gambler event when player has less than 3 cards
Fixed an issue with Play the Odds triggering strengthen and expose damage