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《血染小镇 Paint the Town Red》中文版测试版百度云迅雷下载v0.13.0

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发表于 2024-5-6 10:39:19 | 显示全部楼层 |阅读模式
游戏介绍:

《血染小镇 Paint the Town Red》是一款设置在不同位置和时间段的混乱的第一人称近战格斗游戏。 您将需要发挥自己的才智,速度和一切,在酒吧、迪斯科、大学兄弟会的演出以及其他很多地方动手。

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最低配置:

操作系统: Windows Vista or later

处理器: Intel Dual-Core 2 GHz (or AMD equivalent)

内存: 2 GB RAM

显卡: DirectX 10.1, Shader Model 4 GPU with 1024MB VRAM

DirectX 版本: 9.0c

存储空间: 需要 2 GB 可用空间

附注事项: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.

推荐配置:

操作系统: Windows 7 or later, 64 Bit

处理器: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)

内存: 3 GB RAM

显卡: DirectX 11, Shader Model 5 GPU with 2048MB VRAM

DirectX 版本: 11

存储空间: 需要 2 GB 可用空间

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/337320/Paint_the_Town_Red/

发行日期:2015年10月13日

定期更新 来自:Paint the Town Red 已发布 1月13日周三 Version 0.13.0 - Beneath Mid-Run Resume and Arena Improvements

Update 0.13.0 is now available and features a large number of improvements and fixes. The key features of this update is the ability to quit single player Beneath mid-run and resume from the level you were at, as well as various improvements and polish to the Arena.

Arena Improvements

The Arena now features brand new dynamic music, end camera sequences, leaderboard displays on victory and the player will now keep half of their unused power between fights in a challenge which will allow for some more strategic planning and play.

The new music will react dynamically as you swing, hit, get hit and kill, as well as change during the final stages of a fight.

Once you complete an Arena challenge you'll now get a view of the battlefield along with displays of the Leaderboard for that Challenge and your new time.

Beneath Mid-Run Save

You now have the ability to quit during a Beneath run and resume the run from the start of the level you were at while playing in Single Player. Resuming a run won't necessarily give you the exact same random level you had when you quit, but if you quit on Ruins II, when you resume the run you'll be back on Ruins II with the Gold, Shards, Boosts and weapons you had when you first entered that level. To prevent save-scumming, if you quit later into a level and have lost health or power, when you resume the run you'll have the lower amount of health and power you had when you quit. Also you can spend Energy on upgrades on a level and then quit and the upgrades will remain unlocked, but when you resume the run you'll have the starting Energy minus what you spent on those upgrades.

We'll be adding save game management options shortly to both entirely clear the progress from a save slot and to remove in-progress run data from a save if it is causing any issues.

Other Improvements

The Loading screens have been updated with new background images and a new layout, and Beneath level generation screens now have background images per level.

We've added a HUD Opacity setting in the options that will allow you to make the HUD elements semi-transparent or hide them entirely. This wouldn't be ideal for general gameplay, but when capturing screenshots and videos you can now have a HUD-less display.

Steam Cloud saves now should work fully again allowing you to move between machines without losing progress.

Various music and sound effects changes and improvements continue to be worked on and implemented and many of these are in this new update.

Check the full changelist below to see all the changes and fixes in this update.

PTTR Inspired Fan-Game

Santa of Red Town

One of the great community members, Nico 'Ocean Man' Lovell, who you might know from some of the most classic and impressive Workshop levels has created a fun, free, Christmas-themed game inspired by Paint the Town Red. You can check it out and download it over on itch.io. I'll try and play the game on a stream soon once I have the time to do so.

Changelist

Version 0.13.0

Beneath can now be quit mid-run and resumed from the beginning of the level you were on

Steam Cloud saves now fully working for Beneath saves and settings

New music in the Arena

The Arena now shows the aftermath after death or victory instead of a black screen

The Arena now displays the leaderboards when you win a challenge or die in the Endless mode

Players now keep half of unused power between Arena waves

Improved Leaderboards time clarity

Performance improvements for Arena

Updated loading screens with background images

New music, sounds and effects in the Islands

New music in Beneath boss fights

Challenge Room chests now open once you approach them after completing a Challenge

Removed the Guiding Light summon station from the Fire & Blood store

HUD Opacity option added to hide or make the HUD semi transparent

Made it easier to pick up weapons

New death text to show after being killed by all Beneath enemy types

Added mild camera shake when blocking an attack

New sounds for some Beneath enemies

New sounds effects for some Beneath props

Added portal visual to to the transition to Fire & Blood

Added sounds to the blood drips and Bloody Mass growths in Beneath

Pursuer's death sound now follows the floating particles

Fixed bullets not hitting enemies when at point blank range

Fixed some rounding inconsistencies with time stat vs leaderboard entry

Fixed missing reactive lighting above Disco dance floor

Fixed reverb zone transition bug and improved some reverb zones in Scenarios

Fixed the Gremlin running on the spot before spotting the player

Fixed some miscellaneous enemy spawn errors on Fire & Blood

Fixed no sound when shooting the Trickster's shield

Fixed enemies attacking the player during the Island Artifact placement sequence

Fixed some rare level generation issues

Fixed some render order issues for some Teleporter distortion effects

Fixed being able to move during Beneath loads

Fixed some sound effects playing during loading screens

Fixed the jerk in the Facility stopping on his path forever in some spots

Fixed sync of spawned Challenge Rooms enemies in multiplayer

Fixed client players not triggering enemy zones in Workshop levels

Fixed clients showing 'by' text for host transferred levels when paused in multiplayer

Fixed the Guiding Light having erratic sound and continuing to play when at the exit

Fixed no footsteps on the Trickster in boxer mode

Fixed dark lighting on ragolled enemies in the Arena

Fixed the Hydra regeneration sound continuing to play after death

Fixed waves shader bug in the Credits scene

常见游戏安装错误解决方法:

1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8

2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文

3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。

CODEX/PLAZA镜像版游戏怎么安装?镜像游戏怎么改中文?https://www.antbyw.com/forum.php?mod=viewthread&tid=11

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