定期更新 来自:Dark Bestiary 已发布 8月7日周五 New Patch! v1.0.4
Skill Sets
Paladin - bonus changed from might/con to might/healing power
Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16
Attributes
Constitution health bonus increased from 10 to 15
Leadership health bonus changed from 2% to 1%
Dodge now have cap: 80%
Skills
Chain hook now deals damage
Biotic Potion added to Assassin skill set
Shield Blast damage now deals 125% of your shield amount instead of 200%
Static Field damage changed back to lightning
Health based skill effects reduced by ~33%
Shield Block shield duration changed from infinite to 1 turn
Desecrated Ground cooldown reduced from 8 to 6 turns
Smoke bomb now gives invisibility for 1 turn
Target dummy health reduced by 20%
Shadow veil now increases dodge chance by 30% instead of damage reduction
Preparation cooldown reduced from 6 to 4 turns
Target Dummy AP cost increased from 2 to 6
Time Bomb range increased from 1 to 5
UI
Item tooltip now displays passive stats on rings/amulets as passive effect.
Changed combat log sorting, new events now on top of list
Other minor improvements
Enemies
"Resistant" monster modifier effect reduced from 50% to 35%
"Stone Skin" monster modifier effect reduced from 50% to 35%
"Wasp Hive", "Bloodsucker Nest", "Pile of Corpses" are now immune to mind control annd any other CC
"Illusion Weaver" now immune to mind control effects
Items
Added chakrams
Dragon Breath pistol now have fixed attack range
Assassination blade bonus damage increased from 18% to 30%
Health based item effects reduced by ~33%
Iron Guard set x4 bonus now have 1 turn duration and stacks up to 20 times
Upper World Pipe healing now counts as regeneration and do not accumulate overheal
Added Legendary crossbow
Added Legendary offhand
Talents
Vampirism healing now generates 50% overheal
Health based talent effects reduced by ~33%
Rising rage reworked, now increases damage by 1% per missing health percent
Concentration damage bonus reduced from 6% to 1%, stacks up to 12 times. (Intended to increase damage only during current turn, but after buff rework it's impossible)
Fixed
Bulwark of the Mountain King buff is not increasing might by 10%
You can deal more damage than target have at the moment
Suffixes "of Defense" and "of Resistance" cannot be forged
Tower of ascension loot not clearing if you die
Inventory items sometimes stuck floating
Exit door opens when scenario completed
Tooltips display 0-1 damage for damage effects that depends on buff stacks
One-handed spear is doing crushing instead of piercing damage
One-handed mace mastery is providing same bonus as two-handed