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《工业小镇 Factory Town》中文版百度云迅雷下载v0.164b

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发表于 2024-5-6 10:09:28 | 显示全部楼层 |阅读模式
游戏介绍:

《工业小镇 Factory Town》是一款策略模拟类游戏,在荒原中建立、拓展、自动化你理想中的工业小镇,开始只有少数工人,收集必要的资源,建造多种多样的生产建筑,为你的小镇提供有价值的产品。研究新技术以提高效益,利用巧妙的规划和管理,将你的小镇建设成繁华的工业集群。

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游戏特色:

- 依据环境选择最佳的交通方式:公路、马车、矿车、传送带或者魔力设备

- 可以修改的3D地形

- 使用逻辑计算电路来智能化地运输货物

- 通过大量的食品、医药、工具以及魔力物品来维持你的城市的快乐值

- 直接为工人下达指令,以确保货物正确地送达目的地

最低配置:

需要 64 位处理器和操作系统

操作系统: Windows 7 64-bit

内存: 1 GB RAM

DirectX 版本: 11

存储空间: 需要 250 MB 可用空间

推荐配置:

需要 64 位处理器和操作系统

操作系统: Windows 10 64-bit

内存: 2 GB RAM

DirectX 版本: 11

存储空间: 需要 250 MB 可用空间

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/860890/Factory_Town/

定期更新 来自:Factory Town 已发布 9月9日周三 The Logistics Update is here! (.163)

Here's the full patch notes:

New Features:


- Added Multi-item filters, with the ability to flag items as packed only/unpacked only (or both), exclude items, require items (for testing worker units that can carry multiple types)

- More objects have top-level Item Filter - Train Stops, Fuel Loaders, Minecart Loaders, and all worker units

- Added Merge block that only allows a balanced number of items into the block from different directions. Works as 2-way or 3-way balancer. Default ratios are 1:1 but you can specify different ratios for the straight, left, and right input directions.

- Added Natural Resource config to the Edit Rules menu. Can change display name, as well as a “Preserve When Depleted” flag that, if enabled, will re-plant the crop (or preserve a ‘depleted’ form of the ore/mineral) once all the resources have been harvested from it - whether or not there is a linked production building.

- Added terrain texture painting in Creative mode, and painted previous campaign maps

- Train cars will now merge their filter with the Engine’s item filter - previously it would just override it. Exclude flag can be used in cases where player doesn’t want an item into a train car that the engine’s filter would otherwise include

Balance Changes


- Can no longer move Storage buildings (barn, base, rail depot, silo, crate) if they have inventory items in them.

- New global rule: “Allow Storage Moving” which prevents players from moving storage buildings that contain items. In creative mode, this rule doesn’t apply. You can still move empty storage buildings at any time.

- Steam Locomotives will move (slowly) even when they are out of fuel or water

- Minecarts can now load and unload at Minecart Loaders (previously, Rail Loaders) even if they are part of a Train.

Misc Changes


- Opening the Text / Number input panel won’t deselect the active item

- Improved icon for Splitter

- Right-click actions now only count full click down + release (not just right-click-down)

- Fishing boats now have a fixed top-level filter of ‘Fish’, rather than an assigned Fish type on its inventory slot (for consistency)

- Train Cars will show parent filter (based on train Locomotive) in display-only format on their selection panel

- Steam Locomotives show an alert when they are missing fuel or water

- Can toggle overhead view on or off without changing build object

Bug Fixes


- Fixed bug: Display bug where objects were invisible on OSX (by changing default graphics API from Metal to OpenGL)

- Fixed bug: natural resources showing a blank ‘Inputs’ row on item hover tooltip

- Fixed bug: could click outside of Edit Rules menu when creating new game to be left with blank UI

- Fixed bug: Object Labels would still be shown on path and logic blocks even if turned off in preferences

- Fixed bug: Was not activating Mining layer when using Prospecting or Mine Shaft tools, which resulted in confusing behavior and error messages

- Fixed bug: Water, Steam, and Omni connectors would produce items even if active state set to Off

- Fixed bug: Water and Steam connectors were missing ‘In+Out’ access type (Mana Connectors intentionally do not have this, for now)

系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8

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