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《漂泊新星 Nova Drift》中文版百度云迅雷下载v0.29.8

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发表于 2024-5-6 10:16:46 | 显示全部楼层 |阅读模式
游戏介绍:

《漂泊新星 Nova Drift》是一款融合了ARPG游戏中深度机制与强策略性的传统街机太空战斗游戏。你要控制一艘不断进化的半生物半机械飞船,面对大群怪异而致命的敌人,在新星爆发前穿越更远的虚空。

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游戏特色:

每局游戏都能构建一套独特的搭配组合。在游戏的快节奏中实践、迭代、提升。

通过奇思妙想来让模块间的组合产生协同效应,类似于带有卡组构筑机制的桌游。

随着游戏进展来获取超过150种升级模块,并扩展你的武器库。

自由搭配的玩法。狙击、指挥无人机大军、释放护盾、充能、用推进器灼烧敌人或是直接撞向他们……总有办法能生效。

解锁各种挑战模式,风险与奖励同在。这是一场豪赌,毕竟死亡是永恒的。

每局游戏都充满随机性,战况激烈且难以预料。畅玩战役或是无尽模式……

《新星漂移》是一款一款持续开发中的游戏,我们会频繁更新以扩展游戏深度和内容。

即将发布的更新:

敌人2.0

自定义模式

武器突变:现存的每种武器有1-2个变种

翻译成法语、西班牙语、德语、俄语、汉语、日语等

完整路线图

飞船进化

你可以解锁、升级并组合模块和装备,创造意想不到的强大搭配。

示范搭配#1:追踪榴弹雨

榴弹+机身:突击+广域爆炸+分裂弹+热追踪+充能射击

这个搭配的核心是发射榴弹分裂更多的小榴弹,再用热追踪模块使它们具有制导能力。发射中心会造成更高的伤害,同时大量的追踪榴弹对付成群敌机有奇效。

示范搭配#2:天域护盾轰炸机

机身:破舰+AMP护盾+爆裂护盾+闪充护盾+应急系统+天域之矛

这种搭配利用机身:破舰的速度和撞击抗性来直接冲击敌人。脆弱的AMP不是用来防御的,而是用来进一步发挥破舰的优势,获得速度和力量的。护盾受到撞击就破裂,但我们可以利用盾碎时爆炸的爆裂护盾模块轰炸附近的敌人。闪充护盾使护盾快速恢复,应急系统提供短暂无敌时间。最后,天域之矛让高速移动的飞船灼烧周围的一切!

《新星漂移》由Chimeric的Jeffrey Nielson开发,几乎是一人完成,音乐音效由Pixeljam的Miles Tilmann提供。

最低配置:

操作系统: Windows 7 or higher

处理器: 1 Ghz CPU

内存: 2 GB RAM

存储空间: 需要 250 MB 可用空间

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/858210/Nova_Drift/

重大更新 来自:Nova Drift 已发布 9月29日周二 - Version 0.29.8 Is Live: OUROBOROS Update -

Hello Drifters old and new,

We know it's been a while since the last new content, so we are extra excited to announce the OUROBOROS Update, live as of today!

FEATURES

- New Body Gear: Leviathan (Nova Drift's most requested feature!)

Yes, that's the player in the middle of the screen

- 5 New Wild Mods, plus significant adjustments to older ones.

- You gain additional gear choices at account level 25 and 50, to a maximum of 7. This means that with 7 choices, it will never cost more than 1 reroll to get the gear you want.

- Major reworks to certain shields and bodies.

- Major improvements to construct AI

- A new music track - RECURSOR - has been added to the game and OST

- Balancing, Quality-Of-Life Updates, Bugfixes and Optimizations

UPCOMING LINUX PORT

In the past, Steam Proton ran the game just fine, but for unknown reasons this is no longer the case. In light of that, we will be working on an official Linux port, that is planned to be ready by November. Linux users can play on the Proton branch for now, which contains the last major update (0.28.13) that worked.

UPCOMING LOCALIZATIONS

Simplified Chinese and Russian are currently not 100% supported in this latest update, but will be soon. English phrases will appear where translations are not yet implemented. We are also working on adding Japanese, Brazilian Portuguese and Polish by Mid-November.

UPCOMING UPDATES

A good deal of progress has been made for the first wave of Enemies 2.0, but it isn't ready yet. We expect this content to be available by Mid-November.

Something is coming...

PATCH NOTES


Major Features



  • Added a new Body Gear: Leviathan (Nova Drift's most requested feature!)


  • Major rework: Helix Shield has been replaced with Orbital Shield, and has been given entirely new mechanics and visuals (Nova Drift's second most requested feature!)


  • Rework: Assault Body has been granted new power: There is an 8% chance for weapons fired by you to be "empowered", greatly increasing the stats of the attack. As with all unique body powers, certain mods can scale this power


  • Rework: Assault Body now resists mobility-reducing effects from weaponry by 15%


  • You gain additional gear choices at account level 25 and 50, to a maximum of 7. This means that with 7 choices, it will never cost more than 1 reroll to get the gear you want


  • Added the above "Empower" mechanic to a few Wild Mods: Outrage Module & Phantom Strike. More mods will gain this keyword later


  • Added a new BGM, "Recursor", to both Standard and Wild Metamorphosis modes


  • Added the game credits to the main menu. If I missed anyone, please don't hesitate to mention it




Wild Metamorphosis Adjusments



  • Added a new Wild Mod: Evolutionary Niche


  • Added a new Wild Mod: Grandeur


  • Added a new Wild Mod: Maelstrom


  • Added a new Wild Mod: Quantum Decoherence


  • Added a new Wild Mod: Spontaneous Generation


  • Rare Wild Mods are now slightly more common (1 in 4 -> 1 in 3.5)


  • If Chaotic Ambition increases your maximum Wild Mods per level by more than 7 it will begin to increase your minimum Wild Mods per level instead


  • Transmogrification now grants +1 level


  • Obsession penalties -1.25% / level -> -1% / level


  • Phantom Strike is now an empowered attack


  • Outrage Module is now an empowered attack




Improvements & Balance



  • Research hull 90 -> 85


  • Research shields -10% -> -15%


  • Research can no longer banish THE VOID (Void banishes you)


  • Research must now pay 2 rerolls in order to banish a rare Wild Mod


  • Rare Wild Mods now say "RARE" in their titles


  • Added shake and sound feedback for failing a Banish


  • 110 -> 115 shields for Reflect Shield


  • There is now a hard level cap of 100. If you manage to somehow reach this, we've got a problem, please report it


  • Homing projectiles now seek enemies and targets equally


  • You can now toggle healing numbers in settings for you and your constructs, off by default


  • You can now toggle self-damage numbers in settings for you and your constructs, off by default


  • Drones now spread out their firing sequence evenly


  • If you have an old corrupted save file, the game will attempt to fix it


  • Experience orbs now scatter a bit from enemies


  • Experience orb probabilities change as waves progress, resulting in less but more valuable orbs for the same value. This reduces visual clutter


  • Increased base exp needed per level a touch. This only really impacts the first dozen waves or so


  • Increasing your level by a mod no longer affects the EXP curve at all. You will be treated as though you are your base level


  • Added a border and some breathing room to owned mod displays


  • Retribution gained a new rule: If Retribution causes your mines to exceed your mine construct limit, an existing mine is detonated


  • Charged Mines gained a new rule: -1 to mine construct limit


  • Antimatter Rounds is now stronger but only affects weapons fired by you. This change was made because it enabled insane shenanigans with mines, especially when charged. Additionally, the game could use more incentives for self-firing builds


  • Since it is now possible to achieve +50%, or even +100%, for unique body powers, Engineer's added construct limits now respects this modifier (rounded down)


  • Courser & Battery now scale their added projectiles with modifiers to body unique powers (rounded down)


  • Warp Strike total damage -35% -> -30%


  • Homing Strike has been given a more informative description


  • Homing Strike total projectile damage -80% -> -70%


  • Homing Strike total blast, velocity & size modifiers -70% -> -60%


  • Homing Strike grace degeneration time extended from .6667 -> 1 seconds


  • Changed how targeting affects various weapons. Most notably, very fast projectiles are now better at targeting


  • Modifiers to thrust now have a minimum value of 0%


  • Rampage now scales with modifiers to thrust, and the text has been changed to "You gain constant added thrust power"


  • The pause menu now reports your size modifier


  • The pause menu now reports your plating




Construct Improvements:



  • Interceptor allies with Salvo now build up stockpile count and fire a spray of missiles of at least 10


  • Improved construct targeting behavior, especially for Guardian Allies:


  • Guardian targets the objects closest to the player


  • Guardian tries to stay between the player and its combat target


  • Turret with Counter-Artillery tries to shoot down projectiles heading toward the player


  • Construct aiming rotation now has more damping so they don't overshoot


  • Swarm Constructs now deal 6 -> 7 damage


  • Swarm Constructs cap their firing range at 240 units so they don't fire out of range


  • Swarm Construct attack scaling based on their target's distance is now more likely to hit


  • Swarm Constructs consider the average of sprite width and height for the purpose of range, instead of the larger


  • Swarm Constructs are allowed to clump up a bit closer


  • Swarm Construct target range is now slightly shorter




Enemy Changes



  • Triangle mines, from Pulsars, now spray projectiles 3 at a time with wider spacing (Because triangles)


  • Enemy serpents use degrees for sinusoidal movement and reduce sinusoidal movement when near a screen edge to avoid leaving the screen. If they do leave the screen, they now wrap


  • Bolt-Throwers linger a bit longer after firing


  • Interceptor Champion charge speed ramps up more slowly, and they spend more time "charging". They drop mines less frequently for longer. As a result, mines are dropped farther apart, and you have more time to react to the charge


  • Saucers now require wave 10 to be elite and wave 15 to be champion


  • Saucers now screen-wrap more tightly


  • Spitfire grants you an extra half-second to react to its arrival and deal with other waves before charging its orb


  • Saucers give +25% orbs




Fixes



  • Fixed a silly bug where enemy knockback would apply twice from collisions, resulting in about +25% more effective knockback from all crashes than intended (I'm so sorry)


  • Interceptor Ally aim now takes firing direction modifier from Propulsive Munitions into account


  • Fixed a crash with Ally


  • Overseer's movement penalty now works properly


  • Blades created by allies can no longer take blast or beam damage to their non-existent shields


  • Made global damage calculations more sensible


  • Fixed a bug where Scion wouldn't drop its rewards


  • Fixed a bug where Settings would become stuck if you tried to go to the online leaderboards, but they aren't available on that game version


  • Having both Overseer, a construct that can use your weapon, and Rapid Reconstruction no longer results in no Weapon Gear being offered


  • Removed an exploit where you could enable Mayhem mode and disable the other modes by editing your save file


  • Fixed a bug that would cause certain effects and objects to be deleted if you pause while the player is in a black hole


  • Various performance optimizations




系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8

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