-you can now select a target for medical items during combat (via the quick medical selection) or use RMB on a medical item to use it on the active character like before
track quests:
-you can now mark a quest as tracked to pin it the the screen while in a base or on the map to better remind yourself of your next task
new head gear:
-we added 8 new head gear items that can be found in the world. there is also a chance that a merchant at an outpost has one of these new items in a shop refill delivery
Bugfixes
-reduced amount of birds / butterflies in scenes on low or medium graphic settings
-disabled ambient occlusion post effect in scenes on low graphic settings
-fixed that the combat gui could reset while already being displayed when the active character was just reacting to a counter hit
-fixed that the combat could get stuck when your small hound was stunned and just before waking up and doing its turn got knocked back by an enemy attack
-some smaller fixes for controller support
-adjusted loot drop for some boss fights
-fixed a crash that occurred during game start on linux systems
-fixed a bug where the quest location for the “save the spy” quest could become unresponsive if you didn’t enter it at the first occasion
-fixed a bug where entrance events of shed locations would assume you have no keys / lockpicks although you have them
-fixed “reset” button mapping in character upgrade screen
-fixed a rare bug where a zombie could become “invincible” with negative HP if killed by another zombie skill (we made it into a crash condition and now finally found the cause of it)