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《小兵带步枪 Running with Rifles》中文版百度云迅雷下载v1.78

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发表于 2024-5-6 10:28:05 | 显示全部楼层 |阅读模式
游戏介绍:

《小兵带步枪 Running with Rifles》是一个具有开放世界 RPG 元素的俯视角战术射击游戏。 在游戏中,玩家会和身边的人一样,以一名普通士兵的身份加入军队作战。

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游戏特色:



  • 数百个地点等着你去探索,从战壕到小镇,从沙漠到冰雪峡谷


  • 你觉得你很聪明?机智的 AI 会教你做人


  • 真实的覆盖系统


  • 一大堆各式各样的武器、支援装备、掩体、无线电支援和载具


  • 次要目标够你忙的——炸毁无线电塔和其它重要目标、窃取货运卡车、营救囚犯


  • 支持40人以上的线上多人专属服务器, 包含 coop、PvP、PvPvE 模式


  • 好玩儿的聊天气泡!


  • 在游戏中你会死去活来!


  • ...当然还有MOD模组支持!




最低配置:

操作系统: Windows XP

处理器: 1.6 GHz Dual Core

内存: 1 GB RAM

显卡: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM

DirectX 版本: 9.0c

存储空间: 需要 800 MB 可用空间

附注事项: Try out the latest demo to see if the game will run fine for you.

推荐配置:

操作系统: Windows 10/8.1/8/7/Vista

处理器: 2.4 GHz Dual Core

内存: 2 GB RAM

网络: 宽带互联网连接

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam :https://store.steampowered.com/app/270150/RUNNING_WITH_RIFLES/

发行日期:2015年4月3日

定期更新 来自:RUNNING WITH RIFLES 已发布 10月13日周二 EDELWEISS DLC Dev Blog + Update 1.78 release

Changelog RWR v1.78:



  • ai: added burst_time/variance, in_vehicle_burst_time/variance, longer_burst_time/variance, wait_time/variance


  • ai: added shooting_expose_time parameter


  • ai: changed ai not to default to primary weapon when restarting combat, instead change latently if needed


  • ai: changed bazooka using ai to consider penetrable walls impenetrable


  • ai: changed combat capable vehicle driver to never leave the vehicle except when unsteerable


  • ai: changed cover providing object handling


  • ai: changed how picking attack target base checks water on direct route


  • ai: changed vehicle seating order to handle vehicly occupy assignments


  • ai: crouch override handling for firing weapons that are intended for explicitly standing up behind cover


  • ai: fix: simulated vehicle pick checks larger range if someone else has already claimed the vehicle


  • ai: fixed stuck deploy state


  • ai: multiple changes with preserving squads between active and simulation


  • bases: added faction specific capture_by_timer parameter for start_game


  • bases: countdown timer is now stopped if capturability changes when it's already running


  • character: added chute_y_offset


  • character: avoid detecting jumpability when on a cliff edge


  • character: changed chute render queue group


  • character: changes with squad configs, most have been removed now


  • character: ignore characters in vehicle for vehicle occupy order


  • character: increased fog effect blending


  • character: major over wall handling changes


  • character: skip death effects when spawning as dead


  • character: start vehicle collision safety on grenade already when holding the nade in hand


  • character: using-state to use lower body direction instead of upper body


  • commander: added behavior when baseless


  • commander: changed how combat vehicles behave, also now returning to the closest base to refill squads and for defense when not attacking


  • commander: some changes with script based attack target requesting


  • faction: changed how soldier groups are saved


  • game: added custom lock range for spawn points, with lock_range parameter


  • game: added randomization seed value, parameter seed with start_game


  • game: added see_through and penetrability for custom meshes


  • game: added support for bringing up map view automatically when spawning dead, show_map_at_start_if_dead with start_game


  • game: added support for visual_rotation for mesh based walls


  • game: added win_with_all_bases faction setting in start_game


  • game: changed how vehicle and character block changing works near active and simulation boundaries


  • game: changed stab impact on crate collision detection


  • game: increased item type capacity


  • game: map view now closes automatically on spawn


  • game: reset celebrate timer at start


  • game: save/load map_view_overlay_texture


  • game: some minor changes with game timer


  • game: when spawning dead at start, body is instantly removed


  • general: changed game load to halt if xml loading fails


  • hud: clear potential press space to continue bubbles


  • input: explicit clear of aim when in vehicle if still aiming


  • input: if spawning dead at start, allow instant respawn


  • inventory: added horizontal scrolling support for more item types


  • items: added support for checking dlc access tags


  • koth: fixed losing faction charge behavior near the end of timer


  • map: few fixes here and there


  • map making: added offset parameter for building configs


  • menu: added possibility to setup continue to a different campaign once a campaign is completed, from a defined subset of available campaigns


  • particles: more intense character blood particles when hit with high caliber bullets


  • script: added base_key in base_owner_change_event


  • scripts: added preserve_items for update_character


  • scripts: added some null checks to avoid crashes


  • scripts: added start_script command, added run_init_match_commands in start_game


  • scripts: fixed some issues with map restart


  • scripts: added volume parameter for set_soundtrack


  • sounds: added map specific loading screen soundtrack support, soundtrack1.xml and loading_screen_fadeout parameter


  • sounds: tweaked a couple of sounds


  • static_objects: added usable_for_cover parameter


  • terrain: added more effect splat map layer configurability


  • textures: fixed an offset issue in the wall atlas


  • tree: configs exposed


  • vehicles: legion tank collision box tweaked to avoid shooting self


  • vehicles: added ai_force_designated_driver_xp, ai_use_throwables, tracked_visual_tire_max_rotation, tracked_visual_tire_rotation_smoothening, simulated_speed_factor, broken_mass, remove_collision_threshold


  • vehicles: changes with broken handling


  • vehicles: fixed simulation to react to live changes in ai uses_vehicles property


  • vehicles: added possibility to destroy other vehicles by colliding with vehicles


  • vehicles: changed object destruction effect handling when colliding with vehicle


  • vehicles: fixed snaps and plops when handling vehicle engine sounds


  • visuals: fixed fog leaving not set if day/night color stay same


  • visuals: fixed shadow texture cleanup


  • weapons: XM-25 alternate fire added - now time and remote detonation


  • weapons: FN FAL aternate fire added - now with and without bayonet


  • weapons: added ai_stand_manually_to_shoot_over_wall


  • weapons: added ammo sharing between weapon chains


  • weapons: added last_ammo sound support


  • weapons: added leave_crouch_accuracy_penalty


  • weapons: added stance_accuracy_rate parameter separate from sustained_fire_diminish_rate * 8 by default


  • weapons: added support for addon_model


  • world_loader: fixed some svg path parsing




常见游戏安装错误解决方法:

1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8

2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文

3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。

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