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《伊甸之路 One Step From Eden》中文版百度云迅雷下载v1.5.5

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发表于 2024-5-6 10:34:04 | 显示全部楼层 |阅读模式
游戏介绍:

《伊甸之路 One Step From Eden》是一款带有rougelike元素的卡牌组合弹幕游戏。各种酷炫的魔法在战场之上飞舞,与各类强大的敌人殊死一战,收集丰富多样的战斗法术物品。结交新朋友,挑战各路劲敌,向伊甸进军!这是战后暗淡无光的世界中最后的一线希望。玩家可以选择孤军奋战(或者和一个朋友本地联机一起玩),带领你的角色走向仁慈或毁灭的道路。

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游戏特色:

为了共同的目标:伊甸

为了到达远方的终点,收获更多的奖励,不惜冒着生命的危险一步步前行。 让自己变得更加强大,在未来的路途中面对各种危险可以更加得心应手。一路上过关斩将,打败那些进化得越来越高级又危险的敌军。大家的目标是一致的:走向伊甸!

丰富的卡池和神器

游戏中包含250+法术卡和100+神器供玩家获取,还有无限强大的连击系统和多样的技能组合。在激斗中找到自己的节奏向伊甸进发吧!

是敌是友?

为了到达伊甸,你是选择牺牲自己还是他人?一旦到达目的地,你又会做些什么?你的行动将会决定你的对手以及周围每一个人的命运。

支持Steam创意工坊

支持Steam创意工坊游戏模组编辑。玩家可以使用Lua和XML新建并分享游戏中的法术,工艺品,角色甚至是敌军!

最低配置:

操作系统: Windows 7

处理器: Intel Core 2 Duo E6320 (2*1866) or equivalent

内存: 2 GB RAM

存储空间: 需要 1 GB 可用空间

游戏视频:



游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/960690/_/

发行日期:2020年3月26日

重大更新 来自:伊甸之路 已发布 12月5日周六 Patch v1.5 - Expansion

Patch Notes 1.5 | 12-4-2020

This is the biggest content patch since release!

I wanted to focus on the health of the game and make it more accessible.

There's also a few easter eggs not mentioned here...

(Hotfixes at the bottom of the notes)

Featuring:

+29 New Spells (Calamity for all Brands!)

+32 New Artifacts

Mod sandbox

Lots of Accessibility settings ("easy" mode, hold movement, readability)

Profiles/Save slots

Pick and Choose Hell Passes

New Saffron Bossfight

It'll most likely be hitting consoles sometime next year.

--NEW Spells--


Absorb

Ambush

Barrier

Cataclysm

Chrono Sphere

Deck Shield

Downfall

Haven

Holy Ground

Inverter

Jackhammer

Jam Shield

Meltdown

Overload

Paragon

Ramjet

River

Salvo

Sawstorm

Shadow Shift

Silo

Sleight

Slice

Spike Strip

Stinger

Sunbeamer

Sunder

Weed Wacker

Wonder

--NEW Artifacts--


Anvil

Bolt Action

Censor Bar

Cobra Care

Cryophage

Curacao

Delta

Golden Cat

Ice Sculpture

Kabob

Life Jacket

Monocle

Multitool

Muzzle Brake

Nerve Gas

Pendulum

Piggy Bank

Replicant

Second Breakfast

Sinkhole

Spike Protein

Survival Kit

Symbiosis

Thermophage

Transmission

Trap Card

Trident

Tutu

Umbrella

Viral Transmitter

Water Wheel

XD-40

Z-Cell

--Bosses--


Saffron

Boss fight completely reworked

Now attacks with ~40 different pre-programmed spell "combo chains" at 4 different tiers

She also throws her Plushie behind her instead of in front!

And is overall much smarter and scarier!~

Selicy

Special Holiday stuff

--Characters--


Terra: Starting Kit

Mine -> Poison Tails

--Quality of Life--


Added a luck symbol flash on Bunny death

Weapon info can now be viewed on the Deck Screen

Fixed previews for many spells

Assists no longer block movement

Certain dark icons brightened (Monsoon and world icons)

Updated Removal tooltip to reflect that it can remove artifacts and pacts too

Made Serif's dialogue hint more towards not being a true ending after the Gate

Worlds where bosses have been killed will now show up as red in the map and have a skull

Viewable map during the rewards screen

--Settings--


Hold to Skip option

Hold to Move option

Stop Music on Pause Menu

Readability Mode - increases size of card descriptions and hides flavor text

Angel Mode ("easy" mode) - reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It's separated into two sliders and can be toggled on and off at any time.

Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!

--Systems--


Profile/Save slots system, Brand and Icon are based on last chosen

Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)

--Bug Fixes--


Shield will properly search in the Library

Hell passes can no longer be removed after continuing a run lol

--Modding--


Mod installation speed increased 700% yay!

Extra taunt animation slots for taunt2 - taunt5 (for your custom animations)

Extra triggers, effects, checks, etc.

Auto load mods on startup Checkbox

Min and Max appended to amount values i.e. "10+CurrentCardtridges*10|20/200"

--Sandbox--


Added an xml file "TestZone.xml" for choosing how you want to set up your test environment.

It boots directly into the scene you choose, along with the console and cheat menu being enabled! You can change the enemies and other world variables in Zones.xml. There is also a "developer" sandbox (with the game in debug mode) on the Steam beta branch!

Example path for XML files: "Crogram Files (x86)SteamsteamappscommonOne Step From EdenOSFE_DataStreamingAssetsData"

There's more info at the bottom of TestZone.xml

Join discord.gg/OSFE #modding for more info!

--Balance Changes--


Weapons now pierce Defense, this includes Gunner's weapons

Flames no longer pierce Defense

Hell Pass 11 - Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them)

Storm spells can no longer get the Frost upgrade

Luck for each "None" Focus: 1->2

Improved Kunai range consistency

Spintail enemies now fire less shots so you're not stuck waiting as long

Various Flower artifact HP Losses lowered

Shuffle staleness cap 2->3s

Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)

--Spells--


Beacon

Shots: 1->2

Blizzard

Rarity: 2->3

Damage: 10->20

Booster Shot

Poison: 80->120

Bow Snipe

Rarity: 1->2

Carpet Bomb

Damage: 40->120

Counter Strike

Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 Kunais

Flurry

Rarity: 2->1

Fracture

Mana Cost: 1->2

Damage: 70->120

Wanted the Flow trigger to be more rewarding

Glitterstorm

Rarity: 3->4

Hailstorm

Damage: 10->20

Hyper Beam

Rarity: 2->3

Jam

Anchor duration: 0.1->0.2

Northwind

Rarity: 1->2

Power Saws

Base damage: 40->100

Spell Power damage multiplier: 20->10

Rarity: 3->4

Mana: 2->3

Prophecy

Now only hits enemy field

Damage: 200->240

Resonate

No longer hits structures

Brand: Convergence->Hexawan

Ring Spells

Mana Cost: 2->1

Shattersaw

Rarity: 1->0

Switchbait

Shots: 2->1

Time Slow

Rarity: 1->2

Twinferno

Damage: 50->60

Waterfall

Fire rate: 0.05->0.15

--Artifacts--


Beret

Health drop: 80%->60%

Candy Wrapper

Rarity: 2->1

Choco Mint Chip

Slow duration on Frost: 4->2.5 seconds

Duel Disk

Jams on Shuffle: 1->3

Rarity: 2->3

Ghost Costume

Invince duration: 7->4 seconds

Ice Floe

Flow Gain: 1->2

Immune System

Shield: 10->20

Meat Shield

Shield on Consume: 20 -> 10

Merit Badge

Rarity: 1->2

Mining Rig

Money: 5->3

Ninjutsu

Chance to add Kunai on hit: 100%->50%

Pet Kitty

Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same target

Phase Plates

Invince duration: 1->0.75 seconds

Resistant Strain

Minimum poison: 10->20

Spellthief License

Heal on Remove: 50->100 HP

Step Drone

Now pierces defense

Soul Food

Max HP: 50->20

Thorn

Spell Power: 5->4

Transcendence

Now reduces Shield Shuffle Decay from 40%->25%

Unicorn Bomb

Damage: 20->40

Uranium

Spell Power 8->5

--Hotfix 1.5.1 12-4-2020

Fixed issues with hell pass selection and unlocking

Weapon can no longer be "removed"

Fixed an issue with having the map and accept button assigned to the same button

Reduced pendulum tick reduction from -2->-1.9 so that having two won't cause the tick duration to be 0

Added placeholders in English for some missing translations (these will be updated later)

Added 144hz fps option

--Hotfix 1.5.2 12-5-2020

Fixed missing localization characters

Fixed a bug that would not unlock Hell Mode 1 after beating a normal run

Click Hold to Skip in settings now work properly

Loading flash on startup removed

Fixed tracker laser line dissappearing in consecutive gate fights

Hell passes that were accidentally set when not eligible are now turned off automatically

Fixed map unable to open in rewards screen

Fixed JamShield localization

Removed description requirement for mod update

Fixed silo preview

Changed extra taunt animations for modding to trigger using "taunt2", "taunt3", etc.

Readability mode no longer shows descriptions for locked cards

--Hotfix 1.5.3 12-6-2020

Pull no longer hits pets

OnManaBelow trigger now works with weapons

Artifact hovering is no longer blocked on shop and deck screen

Inelligible hell passes will be properly disabled

Snow boots will no longer trigger on player

Censor bar will no longer trigger on player

Character select screen previews moved to the right

Mod sprites import format set to RGBA32 to preserve quality

Censor Bar now only triggers on Channel Spells, not weapons

Water Wheel

Flow Stacks 2->1

Barrier

Shield 20+10*Flow -> 30+5*Flow

--Hotfix 1.5.4 12-8-2020

Overload no longer roots

--Hotfix 1.5.5 12-9-2020

Fixed music randomly unpausing in menu

Anvil description fixed from 10->13 shield

Water wheel flow amount fixed to give 1 flow after removing 1 from spell cast

Barrier now glows green if you have flow

Added some delays to end of Boss Saffron combos, she now calculates movement right before moving allowing you to outmaneuver her a bit more consistently. Also increased her delay before moving slightly.

Pendulum now decreases poison duration by a percentage so it can be infinitely stacked

Prophecy now hits 6 tiles instead of 4 (2 on player side)

Fixed a bug where the next hell pass would not unlock if the hell pass button was not clicked before the run.

--Ending Note--


Most of these features came directly from you, the community and I'm happy to finally add them to the game! Thank you for sticking around and coming up with these great ideas!

After the last patch in April, I realized I was pretty burnt out and needed a break from OSFE. I know the extra settings took a while to come out, so I'm sorry for the wait. I still love the game and really enjoy working on it.

What's next?

I've attempted adding online multiplayer but I've decided it will require making a whole other standalone game. I may experiment with that in the future. In the meantime I'm always working on something!

Feel free to follow any future work I do here: Twitter.com/ThomasMoonKang

Happy Holidays~

-Thomas

Thanks to NEON for the new icons, inkcurry for the banner art, and jtangc for the holday skin!

And a special thanks to everyone who tested in the Discord.

Oh and of course...

--Fan Art--


常见游戏安装错误解决方法:

1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8

2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文

3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。

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