Fixed an issue with the amount of shield given by the Revealing Lense artefact.
Fixed an issue with advanced traps scaling in Endless mode not applied correctly.
Fixed an issue with heroes and minibosses scaling in Endless mode that could lead to decimal values.
Fixed several issues preventing the Life bar of monsters being transformed into Trees or being swapped by the Wizard skill from being correctly refreshed if damage was taken just before.
Fixed an issue with the upgrades of the Ironclad Mantis’ first attack not giving the percent of shield displayed in the description.
Fixed an issue preventing players from selecting traps past the third column in the team edition panel for Ascension and Endless modes.
Fixed an issue forcing players to select another monster or trap then reselect the monster or trap they wanted to add several times in the team edition panel for Ascension and Endless modes.
Fixed an issue where defeating a hero with a trap could cause the Enchanted Cogs to trigger again as well as effects being triggered on heroes in specific situations.
Fixed an infinite loop involving the first trap of a dungeon, Multi-action, Enchanted Cogs and the Hunter’s skill.
Fixed an issue allowing players to grind for experience in missions 3, 4 and 5 of each master as well as in Ascension by giving up early.
Fixed an issue where buffing attacks from allies would trigger the new Orc’s passive.
Fixed an issue with the priority of Orc Sorcerer’s and Skeleton Lord’s passives preventing the Skeleton Lord from transforming when defeated while an Orc Sorcerer was in the group.
Fixed an issue when a monster dies from a DoT while an Orc Sorcerer was in the group that would make the next fighter turn to trigger twice.
Improvements and balancing:
A V-Sync option has been added in the video settings. Pixel perfect option has been removed to fix several specific display issues.
An unlock animation has been added on the map after finishing a mission. The last or highest available mission will now be selected by default instead of the first mission.
Morale preview on heroes before using an attack has been made more visible.
A feedback has been added to the minimap rooms when a monster or trap room is locked by an artefact.
Traps will now require some Tears to be upgraded to level 4 and above.