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游戏介绍:
《怪物避难所 Monster Sanctuary》是一款独立像素风rpg游戏,怪物驯化与银河恶魔城的融合。在可爱的侧视像素世界中收集和训练怪物,并让其为你作战。

游戏特色:
选择你的灵魂使魔,跟随先人的步伐,成为一个怪物饲养人并拯救怪物避难所。
借助收集的怪物组建团队,开展史诗般冒险,解锁不断扩张的世界。在成为终极怪物饲养人的过程中,你将揭开威胁着人类与怪物之间和平的谜团。
探索银河恶魔城式的世界。
借助麾下怪物的各种能力,你可以在这个世界上进行探索,拓宽自己视界。砍掉树藤、撞倒墙壁、滑过间隙 — 在怪物的帮助下,通通不在话下。
组建你自己的团队。
从世界各地孵化、收集和训练怪兽,组建自己的团队。每个怪兽均具备独有技能树,方便定制你自己的队伍。
战术 3V3 作战,激情碰撞
有策略地发出进攻命令,发挥最大效果;集中进攻以创造各种连击。反复出招,找到最佳的连击,从而获得最为稀有的怪兽蛋。
最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 7 64-bit
处理器: Dual-Core, 2.0 GHz
内存: 2 GB RAM
显卡: GeForce 8800 GT 512 MB, Radeon HD 4870 512 MB
DirectX 版本: 10
存储空间: 需要 1 GB 可用空间
声卡: Windows Compatible Sound Card
游戏视频:
游戏截图:





说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/814370/Monster_Sanctuary/
发行日期:2020年12月9日
重大更新 已发布 4月9日周五 Monster Sanctuary Update 1.1
Dear Monster Keepers,
We are happy to bring you the first major post-launch update for Monster Sanctuary!
This update is launching today for Steam. For consoles, we’re still in the submission process and the Release is delayed until April 20th for those Platforms. We are very sorry for that and we hope to be able to deliver future updates on consoles without delay.
New Game Plus
The first of the two big new features coming to Monster Sanctuary: New Game Plus mode! This mode is unlocked once you have completed the main story content of the game at least once. When you choose NewGame+ from the starting menu, you have to select any of your existing save games - this will determine the extra Monsters and items available to you at the start. You can then start your new save file on the same save slot or on any other save slot.
Here are the full details of New Game Plus:
All Monsters and many items from the chosen save file will be transferred to your new save file.
Monsters are reset to Level 1, but keep their Shift.
Equipment upgrades are removed.
Items that are not carried over: Crystal Shards, Craft Materials, Food, Key/Story Items, Level 40 Badges, Craft & Reward Boxes, Battle Items. These items are converted to gold on the new save file.
Inactive Monsters level up with your active ones until they reach their level from the previous save file.
Explore abilities can't be used until you encounter Monsters which can use them.
Similarly, you can only donate Monsters and eggs to the army which you have already encountered.
Some tutorial texts are skipped.
Casual & Master difficulty modes
We are adding two new difficulty modes to Monster Sanctuary (with the current difficulty of the game taking the role of the "Normal" difficulty that is chosen by default). They are called "Casual" and "Master" mode.
Here are the details of how these two new modes work:
On Casual, wild Monsters have less health & do less damage. In Keeper Encounters, enemy Monster equipment upgrade level is reduced by 1.
On Master, wild Monsters have more health, do more damage, and have many additional skills. In Keeper Encounters, enemy Monster equipment upgrade level is increased by 1.
The difficulty can be changed at any time by going to the options menu. It can be changed mid-game.
The new Casual mode aims to alleviate the difficulty curve of our game. However, it's only a slight decrease in difficulty, which means that players will still need to engage with our skill systems and think about their strategy in order to succeed.
The new Master mode was primarily designed with New Game Plus in mind. It is balanced towards providing veteran players, who have loads of additional options available to them thanks to NG+, a new, harder challenge. While it is technically possible to beat the game on Master mode with a regular save file, we highly recommend using this mode in conjunction with New Game Plus (preferably using an optimized team of six Shifted Monsters).
New PVP Matchmaking
This update also comes with a variety of changes aimed towards making the PVP mode more enjoyable! For one, it comes with a new PVP Matchmaking system.
Here are the nitty-gritty details of how the new matchmaking works:
The matchmaking takes the level of your 3 highest Monsters in the party into consideration (to prevent the potential abuse of having a low level backline).
It also takes into consideration the average equipment upgrade level of those Monsters.
Outside of a certain level range (based on Monster level + equipment level), players are not able to match.
The matchmaking also takes your PVP rating into account.
Initially, the matchmaking will only let players within a certain rating range match against each other. After a certain time in queue, you are put into "extended search", allowing you to match against others who are also in "extended search".
Players who have a rating of 1300 or above start in "extended search" by default (to prevent higher ranks of the ladder of not finding opponents).
You're also able to manually configure when your game goes into "extended search" (instantly/30sec/1min/2min/3min/5min/never).
New PVP Season
With this first update patch, we’ll also start a new PVP Season in Monster Sanctuary. This means that all players are starting in Bronze league again, which will allow you to once again get rewards for ascending to the higher PVP leagues.
This update features many balancing changes of Monsters, skill trees, and skills - almost all of which were made explicitly with the PVP meta in mind. We hope that these changes will shake up the current team compositions and open up new competitive options.
Balancing Changes
Monster changes
Steam Golem: gains Multi Burn + Fire Shield, loses double impact
Sutsune: Dark Shift gets -1 base Defense
Spectral Toad: gains 'Attack Plus', loses 'Combo Buffing', Light Shift gets -1 base Health
Qillin: gains 'Punishment' + 'Multi-shock' + 'Health Plus', loses 'Double Impact'
Crystal Snail: gains 'Aging' + 'Observe' + 'Volatile Shield' + 'Critical Break' + 'Sabeteur's Shield' + 'Multi Poison' + 'Restoring Shield', loses 'Earth Affinity' + 'Defense Overload' + 'Mass Protector' + 'Channeling Balance' + 'Shieldcast'
Ninki Nanka: gains 'Assistance' + 'Multi Sidekick' + 'Supply' + 'Healing Shield' +1 base Mana, loses 'Combo Buffing' + 'Mana Focus' + 'Transfusion' + 'Improved Mana Regen'
Ninki: gains +1 Base Mana
Vertraag: loses 1 instance of 'Purify'
Troll: gains +1 base defense and -1 base attack
Promethean: gains 'Chain Reaction' now
Changeling: gains 'Hexed Touch' and 'Death Blow', loses 'Mana Plus' and 'Defense Plus'
Akhlut: Has all 5 tiers of 'Heal' now, gains 'Observe' and his shift stat bonuses got newly reallocated
Vodinoy: Is a 'Warrior' in addition to its other types now
Toxiquus: Both shifts get +1 base Mana
Yowie: gains 'Protector' and 'Purify', loses 'Transfusion'
Goblin King: gains 'Crit Chance Plus' and two 'Crit Damage Plus'
Magmamoth: Dark shift gains +1 base attack and +1 base magic, Light shift got +1 base attack
Elderjel: loses -1 Base Mana, gains +1 Base Mana on Light shift
Imori: Gains Toxic Slash, loses Blessed Strike
Skill & equipment changes
'Armory' now increases all stats of accessories of warriors (except secondary effects)
'Weaponry' now increases all stats of weapons of warriors (except secondary effects), value increased to 25% (from 15%)
'Poison Eater' also counts as a heal action now, but the additional hits only do 20% damage now (instead of 30%)
'Magic Attack' damage increased to 6*60% (from 6*50%)
'Cookie Mushroom' damage bonus increased to 3% (from 2.5%)
Decreased 'Scythe' damage and crit chance values slightly (end values: 200 attack, 225 magic, 7% crit chance, 25% crit damage)
'Katana' has slightly increased attack and crit chance values now (end values: 200 attack, 15% crit chance, 20% crit damage)
'Hook' and 'Harp' now grant full heal / heal bonus when equipped in the off hand (this makes all weapons provide full secondary effect when equipped in the offhand now)
'Large Shield' now provides full defense value when equipped in the off hand
'Curse Chain' debuff spread chance reduced to 35% (from 40%)
'Blood Magic' values reduced slightly to 35%/35% (instead of 40%/40%)
'Bleed' damage against wild monsters now increases the execution score (by half the amount normal damage does)
'Combat Guard' damage reduction value increased to 7.5% (from 5%)
'Magnetize' redirect chance reduced to 25% (from 35%) but the chance increases when the attacker has multiple shocks (by 12.5% for every additional shock)
'Electrolytes' buff remove chance increased to 75% (from 50%)
'Polluted Water' debuff bonus increased to 10% (from 8%)
'Assault Shield' shield value increased to 30% (from 25%)
'Shadow Proc' damage increased to 75% (from 60%)
'Enlighten' shift passive, 'Shared Sorcery' and other share buff passives now share the buff even when the sharing monster is already capped out on that buff.
'Hexed Touch' debuff chance increased to 40% (from 35%)
'Optimal Performance' damage reduction and debuff resistance reduced to 10% (from 15%)
Oculus 'Intelligent Swarm' reverted back to have 75% chance to apply a charge stack (instead of 100%)
常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
CODEX/PLAZA镜像版游戏怎么安装?镜像游戏怎么改中文?https://www.antbyw.com/forum.php?mod=viewthread&tid=11
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