- Skeleton warrior much more awesome combat (the little guy with the sword and shield)! Totally different behaviour. Please give feedback!
- New deluxe version of detector: icon now shows what is being detected
- Carry-code updated -> no more pushing objects through geometry
- Current weapon will no longer fire if you are carrying an object
- Jumppads no longer kick things out of your hands while you're holding them
Supraland 1 Changes:
- Less enemy spawning
- Brought anvil back to old position because people will just look it up in walkthroughs and complain that the game is bugged because it was now different.
- Grave stats fixed
- Changed percent calculation; graves now weigh much more (previously 2% for destroying all graves)
Crash/DLC 1 Changes: (Until now only playable for crowdfunding backers)
- Changed the way you open the red lol-gate to the skull tube in loop1
- Tons and tons of little improvements, I didn't write them all down!
- Should now show the Menuslot % in green if you finished it
- Should now save correct playtime when you finished the game
- Changed scrap amount rewarded for revealing the burglar (10 -> 30).
- Metal beam pull-physics now reliable for catapult puzzle
- German Translation added (beta)
- Japanese Translation added (beta)
- Fixed Sea of Skull stomp functionality in loop6 (stomping did kill all enemies in the world...)