找回密码
 立即注册
搜索
查看: 48|回复: 0

《超越钢铁苍穹 Beyond a Steel Sky》中文版百度云迅雷下载v1.1.26717

[复制链接]

9万

主题

268

回帖

57万

积分

管理员

积分
572405
发表于 2024-5-6 10:03:06 | 显示全部楼层 |阅读模式
游戏介绍:

《超越钢铁苍穹 Beyond a Steel Sky》是一款激动人心且诙谐幽默的数字朋克惊悚游戏,设定在能够响应玩家操作(并因玩家操作而颠覆)的动态游戏世界中,以各种扣人心弦的谜题推动快节奏的剧情叙事。你的名字叫罗伯特·福斯特(Robert Foster)。有个孩子在一次野蛮袭击中遭到绑架。你发誓一定要带他回家。但脚下的路已经带着你从沙漠荒地居民社区来到了联合城,在这个饱经战火蹂躏和政治崩溃之苦的世界,联合城是最后仅存的几个超大城市之一。 城外筑有坚不可摧的防御工事,城内则是人民安居乐业的桃花源,由良善无害的人工智能进行监视和控制。但这一切远非看上去那么美好...

febf37030040e211aa660a2621186d0f.jpg

游戏特色:

游戏世界

动态世界中的精彩冒险,其中的角色经过有意的设计,受到各种动机的驱使,而玩家亦可颠覆这些动机。结合独特的黑客工具,玩家选择中会出现多种谜题解决方案。

游戏剧情

在这款激动人心且诙谐幽默的数字朋克惊悚游戏中,揭穿黑暗的阴谋,击败可怕的敌人,并探讨三大当代主题:社会控制、人工智能和全面监视。

游戏谜题

益智谜题与新奇有趣的戏剧性叙事相互交织,带来引人入胜的精彩游戏体验。

游戏外观

精美细腻的漫画书风格的世界,由传奇漫画艺术家Dave Gibbons构思设计。

最低配置:

需要 64 位处理器和操作系统

操作系统: Windows 7 or above

处理器: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)

内存: 4 GB RAM

显卡: Nvidia GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB

DirectX 版本: 11

存储空间: 需要 20 GB 可用空间

附注事项: Requires a 64-bit processor and operating system

推荐配置:

需要 64 位处理器和操作系统

操作系统: Windows 10 64-bit

处理器: Intel Core i5 3470, (3.20 Ghz) or AMD FX-8350, (4.00 Ghz)

内存: 6 GB RAM

显卡: Nvidia GeForce GTX 970 4GB or AMD Radeon R9 280X 3GB

DirectX 版本: 11

存储空间: 需要 20 GB 可用空间

附注事项: Requires a 64-bit processor and operating system

游戏视频:



游戏截图:

2bf362e2e18ef24d4847787bb89dd2a1.gif

53740149adcbea7aa77683a5c0074efc.gif

5c6fb593a109834fa8ae6a932c4e194e.gif

cf1f2f766d8522fa72dc88c5be174c89.gif

10d187d06602cfef28c462f9b6b73983.jpg

cf28737e2ea137692be2311acdb9f989.jpg

19e70afdfc372e553d67392af70d22d6.jpg

d2c51588613680308b2bbc9bd3a6eb72.jpg

dc162d33c3bd807b81243abcca692e05.jpg

说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/

重大更新 来自:Beyond a Steel Sky 已发布 8月8日周六 PATCH #2

WHAT WE FIXED:


 

GAMEPLAY


 

H4CK 4LL 7H3 7H1N95


Ever messed around in Piazza and had a robot run off with your precious data? Well no more! You can now reset MINOS circuits in Piazza. No more lurking at the vending machine to get your data back!

WAIT HOW DO YOU KNOW ALL THAT?


Foster knew too much. He now knows less.

HINT LOGIC IN APARTMENTS


The engine now has a better understanding of what the player is thinking

HUNTING FOR CLUES IN APARTMENTS


..or as its referred to internally: "Loz's Crazy Palace of Code"

We realized the puzzle was a little strict, and the game now lets you discover things in more than just one order.

WHAT COSTUME SHALL THE POOR BOY WEAR


At some point during the game, Foster would just wear something completely different for no apparent reason. Unless of course someone had put a space at the end of the costume name the engine tried to reference. That would then lead to weird referencing issues. That would have been embarrassing

TECHNICAL


 

THE MINOS PUZZLE THAT LEFT YOU BAMBOOZLED & STUCK


Do not untag this unless you know exactly what bug we're talking about here:

Why did this happen:


 TL;DR: GG. We played ourselves.

How we fixed it:


Huge shoutout to your fellow gamers over on Steam who shared their gamesaves with us, and walked us through what went wrong. Due to it being a loading issue that got you stuck we had to save the game in a very specific condition, in order to experience the loop people were stuck in.

Unfortunately we could not change this in existing gamesaves without risking people without this issue getting strange results, so we have to ask you to reload from your last gamesave.

CAMERA IMPROVEMENTS


When standing too close to walls or objects with your back, the camera could sometimes go inside a character model, or even yeet itself into the next room over, which in turn dulled the audio like you were eavesdropping on your own game! - Well no more!!!

Cameras now understand that they are better than walls, and can, in fact, overrule them.

RUNNING UP THAT RECYCLING CENTRE


When walking to a very specific spot in Recycling Centre, you could wiggle into a spot that would make you fall through the world, resulting in many being able to walk around the city floor! One of the cooler bugs.

Why did this happen:


Just collision bounds issues, you wouldn’t understand..

What you visually see in games doesn’t necessarily exist as a solid object. The job of telling you which objects are solid, and what gives you resistance, and by how much, is down to a completely separate system.

A lot of these resistance meshes keep a simple geometry (think hitbox). But yeah. In a shocking plot twist nothing is real in Unreal Engine. Does just what it says on the tin.

Anyway, a small gap did not have enough resistance and it meant you could shimmy down where you should absolutely not!!!

LITTERING


Really, Foster?

Why did this happen:


It’s not Foster’s fault really. While bin animations were standardised, the height of bins across Union City was not.

Additionally:


When you interact with an object that has a specific animation attached to it, for example the Spankles vending machine, what is really happening is that you the Player, are travelling on a NavMesh:

Imagine the map being covered in green blankets that AI can travel on and when you, the Player approach a location to interact with an object, it has an animation attached to it (like the Spankles vending machine). Now Imagine that NavMesh is not lining up correctly - that would lead to all kinds of nonsense.

In conclusion:


Foster is blaming his terrible aim on incorrect bin heights, and standing too far off to be able to make the shot.. okay.

NPCS


 

EMBER


This was a very rare occurrence, but for some players Ember would be impossible to interact with.

Why did this happen:


This was due to the indicator; the little white circle.

Unreal Engine knows when you, the Player, are looking at for example Ember, and will make the indicator appear, thanks to a timer.

Now imagine someone was constantly resetting that timer because they told Unreal Engine that something moved when it was not looking.

Basically Ember was convinced she had to approach a particular spot that didn’t necessarily exist. She couldn’t cope with that failure and kept resetting.

Never being in one place long enough for you to look at her, and for the indicator to appear, Unreal Engine translated this to: no actions available..

It's like when you ask your dad for something he knows mum said no to. Well, we overruled them both.

YOU CAN’T GET THE STAFF THESE DAYS


The Apartment Cleaning robot was having trouble with a couple of things, including with how much water was currently in it.

This alone is forgivable, but it made life really hard for poor

THE FOSTER LEAN™️


A little similar to the NavMesh issue, when Foster would approach an object, like a door, we would tell your character model to get "in position to THIS LOCATION " to start this animation.

We set the approach location where Z is 0, but because it was relative to another in-engine approach arrow that was slightly moved, and set Z to (for example) -30, basically instructing Foster to limbo through the door.

Foster is an obedient boy.

2 SLOW 4YR GUNS


Foster is not a vehicle and is not allowed to enter Union City without one.

When stepping into the entrance area 2 very helpful lasers will inform him to move his meaty butt out of the entrance zone in 10 seconds or less; or else.

While 4YR is a valued employee bot, and is welcome to shuttle through this zone.

BUT: If Foster interacts with 4YR while lasers are pointing at him counting down from 10, the countdown doesn’t just stop until you two are done talking!

In fact Foster would be mercilessly taken out with a dramatic death scene.

Except, after dying… he’d just get back to chatting up 4YR?!

We put an end to this nonsense!

4YRIDE INTO THE SUN


In a horrific oversight, some of you figured out how to ride 4YR like a steed.

Why did this happen:


“Step up” is enabled by default and we forgot to switch it off on the

So while you can not “step up” on 4YR in general, you could totally do it while

Lead to some truly amazing gifs though..

LET GRETA REST


You used to be able to catch another conversation with Greta the Hologram, just when she was about to fade out, making her invisible!

We made sure she can shut herself off in peace now.

PANIC! AT THE MUSEUM


In the Museum the father & daughter duo were completely different AI to the generic museum NPCs, and therefore had the intelligence to avoid running into eachother, but did not have the faintest clue to walk AROUND these other, alien NPCs.

No more traffic jams!

DIVA ALONSO


Basically there is a scene where Alonso should be leaving dramatically!

But if you, the Player, left before him, Alonso would just stay there and pout, because you ruined his exit.

It took a while but he should no longer throw a tantrum over the theft of his dramatic exit.

MUSEUM INFO BOT


The overbearing little guy used to be able to corner Foster, and make it unable for him to leave. We sorted that out.

ART


ORANA’S SKIRT: Much more comfortable now that it doesn’t clip into her.

ADS: The Advertisements around you now tie in with world building better.

ANIMATION


CHAIRS & DESKS: We had to re-explain to some NPCs how sitting works.

JIMMY: Used to be shy about talking in cutscenes. Gave him a little confidence boost.

CUTSCENES: Scrubbed, and now very polished!

FOSTER’S DEATH STARE:

This one was interesting: It only happened after Foster changed into another outfit.

No head or face animation would work anymore, except for lip sync which runs on a completely different system.

We figured out that this was due to the blueprint of the animation being referenced by the outfit. So if Foster’s old outfit was gone this code wouldn’t replace the reference it was looking for until you either entered a transition scene, or reloaded manually.

Foster now uses b e s p o k e live references

UI


HACKING ON GAMEPAD NOW MUCH SMOOTHER: weeeeeeeee

QDOS LOGIC: clearer flow of how Foster learns information

BONSAI: Displays as it should

AUDIO


NO MORE SELF INTERRUPTING:

Sometimes a computer would take longer to load in and start dialogue lines, and that would mess with the timings as those delays were not accounted for, resulting in NPCs interrupting themselves when speaking. We now make sure that the audio finishes before the next one can queue.

PERFORMANCE


GAMEPAD CONTROLS: smoother, better, faster, less awkward

OPTIMIZED CITY SHADERS & GEOMETRY: shiny & pointy

OPTIMIZED TEXTURE COMPRESSION: smaller & snappier

GLOBAL MEMORY REDUCTIONS: less means more

LEVEL TRANSITIONS: more loading, less crashing

A BIG THANK YOU:


We can not overstate how grateful we are to have such an understanding community in these uncertain times. Shipping a game during a global pandemic comes with unique challenges that affect us as a studio, a team, and also simply human beings.

While there is lots more to do, we believe that this 2nd Steam Patch puts the finishing touches on the game we would have liked to have shipped with.

We dearly hope that this will give everyone the experience they deserve to have when playing Beyond A Steel Sky.

Thank you all for your patience, and for rooting for us.

AND AS ALWAYS: JOIN OUR DISCORD:


discord.gg/revolutionsoftware

No.. really! We’re there all the time!

We help with puzzles, troubleshoot obscure system errors with you, and generally like to feel closer with people who play our games.

We’re so grateful to have such a strong, vocal, and passionate community around our games, and we know we can not ever say it enough, but we deeply appreciate every single person who has reached out and been in touch with us.

HAPPY WEEKEND FROM US AT REVOLUTION


资源来自于网络,版权属于作者,仅供交流学习,如喜欢,请支持正版。

网盘/磁力链接已被隐藏,请根据提示购买用户组享受全站资源服务


游客,该资源下载信息,支持VIP会员自由观看,赞助小站成为VIP - 1元7天快速体验


您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

首页|手机版|ant搬运网

GMT+8, 2025-10-19 04:45

Powered by Antbyw

快速回复 返回顶部 返回列表