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定期更新 来自:Streets of Rogue 已发布 9月12日周六 Version 91
Following up on last week's post, I've deemed version 91 ready for release! Thanks to all who helped me test this. The primary reason that I did a beta test before releasing this build was because I updated the Unity engine powering the game to a much newer version.
If you run into any issues with the new version that we didn't catch, please let me know!
Though the engine upgrade is the primary purpose of this update, I've also made a bunch of new gameplay fixes, as detailed below.
Version 91
UI / Controls
Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
Certain prohibited words from the bad word filter are now allowed
Items
Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
Party members and mind controlled NPCs are no longer affected by Memory Mutilator
Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item
Status Effects / Traits / Special Abilities
Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
Fix for player being able to use Power Sap on dead robots
Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)
Stats / Unlocks
Fix for Mech Pilot’s big quest targets sometimes being considered Innocent
Big Quests
Fix for custom characters' big quests changing if they possess another custom character
Disasters
Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest
Artificial Intelligence
Preventative measure to ensure dead NPCs cannot ever pick up weapons
Fix for Cops becoming hostile toward players who chloroform Zombies
Fix for NPCs walking to ending cinematic while frozen
Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player
Text
“Quick and Dead” and “Inhuman Strength” trait descriptions modified to clarify that they only apply to NPCs
Fixed a typo in “Extra Health for NPCs” description
Multiplayer
Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
Fix for random multiplayer client errors with bullets
Engine
Unity engine updated from 2018.2.14f1 to 2019.3.7f1
Only one instance of the game can be opened at once
Random seeds from previous versions will no longer produce the same levels as before
Version 91b
Fix for not being able to interact with NPCs sleeping in beds
Version 91c (September 13)
Fix for possessing NPCs sometimes creating a clone
Fix for cases where Augmentation Booth menu could disappear when scrolling
Attempted fix for cases where players were not able to close doors
Fix for cases where gamepad player who is combining items in inventory stops combining for seemingly no reason