定期更新 来自:Paint the Town Red 已发布 10月24日周六 Version 0.12.12 Changelist
Version 0.12.12 is on the main branch now and the changelist is below as well as the changelists for the versions since the last update post. You can always see the changelists for updates as they're released on the Steam forum in the sticked topic here.
Slow Mo Run Modifier
The Slow Mo Run scenario modifier allows you to activate slow motion gameplay whenever you press and hold the run button. Now you can play entire levels in slow motion or trigger it for cinematic moments.
We're currently working on a large range of features, fixes and improvements as we continue to move towards completing version 1.0 over the coming months. It's important that all major known bugs are fixed and we also continue to improve performance and load times as well as add polish to the game, particularly to some of the older content and systems.
Next Update
While we won't be rushing the release of 1.0, we're still going to be trying to bring new features as often as we can in updates until then. Next week our goal is to begin adding support for some of the Scenario modifiers to the Workshop levels beginning with the Superhot modifier.
Some of the existing and future scenario modifiers would make playing through difficult Workshop levels trivial and we want to respect the sanctity of the levels by not supporting modifiers like "Weak Enemies" in Workshop levels. That said we do want to bring the more interesting gameplay modifying ones such as Superhot, Top Down and the new Slow Mo Run for use in all Workshop levels.
Supporting something like the Top Down mode on arbitrary levels with unknown ceiling heights and geometry might mean it doesn't always work great, but more often than not it should be a fun way to play the nearly 10,000 (and counting!) levels on the Steam Workshop so we think it's worth adding.
Changelist
Version 0.12.12
Added a new Scenario modifier "Slow Mo Run" which allows you to trigger slow motion with the run button
Updated translations with latest community improvements
Added new sounds to the Beneath Facility
New WIP Arena sounds
New WIP Scenario exit sounds
Performance improvements in Pirate Cove scenario
Improved step collision in some areas of Scenarios to improve movement at slow speeds
Updated some of the 3D text in the Sandbox
Fixed rendering issue with the Centurion
Fixed bug in menu causing level loads to not complete
Fixed crouching affecting movement speed while in the air
Fixed level music playing and pausing during level load
Fixed Disco lights not flashing with the music when music volume is lowered or off
Fixed Trap sounds not stopping when destroyed between Arena waves sometimes
Version 0.12.11
Improved crash report submission to include more relevant data
Fixed missing bounce sound for some Saloon weapons
Fixed not keeping weapons between Beneath levels if level generation fails and retries
Fixed bullets not moving smoothly in slow motion
Fixed body parts disappearing sometimes when killed in a certain way
Fixed body part texture UV sometimes being wrong when severed
Fixed bug with stairs selection not properly changing in Level Editor
Fixed another possibility of severed body parts not being fully hittable
Fixed Bore Worm not exploding properly and leaving collision above ground if below
Fixed bug with some stiff ragdolls after electrocution
Fixed remaining bone body parts not being visible after some explosion types
Fixed incorrect shader on some character appearances causing incorrect flesh and bones colours
Fixed incorrect material on severed body parts with Superhot modifier
Version 0.12.10
Fixed bug preventing The End boss fight from playing out correctly (0.12.0 regression)
Version 0.12.9
Fixed shields missing from Arena enemies
Fixed Level Editor Primitive props being destroyed if entering low height cleanup zones
Fixed some larger enemies going invisible when mostly off screen
Fixed an error with enemy target selection
Fixed missing enemy hand triangles after some elements are separated
Version 0.12.8
Fixed transition from Crystal Caverns to Islands not working sometimes (0.12.0 regression)
Fixed health and some other settings not being applied correctly from Level Editor (0.12.7 regression)
Version 0.12.7
Fixed dead body heads not being hittable sometimes
Fixed multiplayer bug where enemies would not always have their starting weapons on clients
Fixed Workshop levels fading in before being fully loaded on multiplayer clients
Fixed bug with throwing mop bucket
Fixed bug with Construct Pursuer spawn
Fixed bug with Giant Mage spawning via portals on Workshop levels
Fixed faction marker for human characters in the Level Editor having wrong texture
Fixed player moving through static weapon props in Workshop levels
Fixed other player's textures changing after getting hit in multiplayer
Fixed several miscellaneous uncommon errors potentially causing cascading issues
Version 0.12.6
Fixed traps not being removed between Arena fights
Fixed incorrect Player textures in Beneath
Fixed Arena multiplayer not working after last update
Fixed rendering bug on Mac with menu background characters